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10 Million The Indie Puzzle Rougelike Game Review
by liamdawe March 15, 2013 at 2:00 pm, Views: 5221
So I decided to go ahead and buy 10 Million as soon as it popped up as available on Steam Linux and here are my thoughts and a video of me playing it rather poorly!
Name: 10000000 (10 Million)
Released: March 14th 2013
Developer: Eighty Eight Games
Processor: AMD A10-5800K
Video Card: Nvidia 650ti
Memory: 8GB DDR3
Distribution: Ubuntu 12.10 64bit
Graphics Driver: Latest stable
Desktop Environment: Cinnamon with compositing
10000000 is an annoyingly titled game as I constantly have to add commas to the 0's and then remove them to make sure it is correct, that side here are my thoughts and a quick video showing it off.
It's a bit of an odd game really (even though it's highly addictive), it's a cross between a sort of puzzle game, a dungeon crawler and running game.
The graphics are as you can see in the old-skool style which is great everything fits in, I am usually one for the "needs better graphics" camp but not this time around, the graphics are perfect for the type of game it is.
The basic gameplay is run through a dungeon, attack monsters, unlock chests, collect stuff but in an interesting way.
Rather than directing your player where to go your player runs constantly until he hits an obstacle where then you must match up what you need from the board below.
So if it's a chest for example you need to match up at least 3 keys, 4 gives you a double unlock (so you can open a chest instantly).
I really like how each item stacks up, so if you get more swords together your weapon is more powerful which gives you a great feeling if you somehow match up say 5 swords in a fight, YEAH TAKE THAT!
There is more too it than that, you can also collect wood and stone to unlock more rooms in the castle to upgrade your weapons for example - a lovely touch giving it a small RPG feel.
You also have a 4 slot inventory where you can stack up useful items like a skeleton key for instant unlocks, although annoyingly you can only use it twice before you need a new one, boo hoo!
It can get rather frustrating though when my mind can't think quick enough to give me a combination I need, as with all games though I am sure I can improve with time! Although time is something you don't have much of!
I feel like I am only scratching the surface on this game as well, I still have more rooms to unlock and I wander what happens when I hit that elusive 10 Million score..hmmm.
Overall I give it an 9/10 well worth the money! I would love it if it got an update to have a high score board so I can see just how bad I am against everyone else - probably the only reason it loses a point!
For £3.99 I hope it gets a good amount of sales from us Linux gamers! Far more interesting than a lot of indie games we already have.
Video of me playing rather poorly!
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Nice video Liam! You should use Vokoscreen man, it makes it really easy to record fullscreen games with their sounds attached (so no additional editing required). I've been testing and returning feedback to the developer, so it pretty much works great in 12.04, 12.10 and 13.04
I'm surprised for a 2D game, the animations are really lively (after watching your video). I am a bit confused though, is it an RPG that uses Tetris as the game mechanics?
To each his own
I believe the devs are still trying to get Alsa working with Vokoscreen, but I haven't tested the latest release with Alsa.
I do wonder if the Fraps developers would ever consider making a Linux version in the future, since I really find it nice to show the FPS when recording. Especially for games that don't readily provide such an ability.
Those are the dependencies for the latest stable version from git I believe.
To be honest, I don't think using it with ALSA will help as ALSA's software mixer is terrible. ffmpeg can theoretically use hw:0,0 while it's playing through speakers but I just can't seem to get it to work on my hardware.
It may be a limitation with the on board audio I'm using and I've wanted a dedicated sound card for some time (Asus Xonar or similar), so maybe I'll try that first
Main thing for me is, I like to use the terminal where possible.
Fraps on Linux would be great, I would really like something that locked the FPS of the game to the same as your recording (only one I can think of that does that is glc [but that's a PITA to deal with]). I often have to manually sync my videos sound to the video in editing.