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Akaneiro: Demon Hunters Linux no longer a stretch goal

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Update: American has answered why Linux was a stretch goal read more here.

I'm really not sure if this is good news or not considering how the developers of Akaneiro: Demon Hunters announced they will support Linux.
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QuoteLinux port is getting moved into the main goals, inside the 200k campaign target. We're doing this because so many Linux people seem... unclear on the concept of, "prove your desire by helping us hit our Stretch Goal." We're hearing a lot of, "why should I commit if I don't know you're going to make it." Fine. Help us hit 200k and we'll give you a Linux client. Fair deal? If so, let's see some support! Seriously, help me... help you. Come on Linux people!!!

Why should we seriously have to prove our desire and make peoploe reach stupid stretch goals? Stretch goals for Linux is really starting to bug me more and more. I know we don't have a massive user base compared with Windows but stuff like that makes us look worthless.

They have 11 days left to hit $200,000 and sitting on just under $100,000 so it sounds like a desperate move to generate the money they want rather than properly supporting Linux.

Still the game looks good, pitty they have to spoil it like that though. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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12 comments
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Chuck Lanman Jan 22, 2013
I hear yah...i dont get either..oh and when game companies build their games on Unity 3d, and still ask for another 100,000 for a Linux port...HA..that just sounds like milking people for money right there.
toor Jan 22, 2013
What is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.
Bumadar Jan 22, 2013
this whole kickstarter is odd, the game will be released for win/mac if people kickstart it or not.  if they do reach their goal then those 200.000 will give first and for-most and ios and android version, co-op and crafting system.... ooh yes and a linux version now..... why would win/mac users back this at all, its a free game anyways for them ?
Bumadar Jan 22, 2013
Quoting: toorWhat is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.
its a free to play game, your just paying for a port to android/ios/linux and some extra features in the final game
Punisher Jan 22, 2013
They won't make another 100k. Linux support is just marketing... They want more money. Shame on them!
Liam Dawe Jan 22, 2013
It's a shame but I don't see it hitting 200k either.
Liam Dawe Jan 22, 2013
If anyone wants anything cleared up send me your questions for American to answer about Akaneiro.
Anonymous Jan 22, 2013
Quoting: liamdaweIf anyone wants anything cleared up send me your questions for American to answer about Akaneiro.
I'd like to ask if it's possible to see other games (mainly the Alice games) on Linux as well.
I could imagine if they offered a version of madness returns for Linux/Mac at some pledge tier (for a future release) many extra backers would come. Since it runs on Unreal Engine 3 Icculus should be able to port it.
x414e54 Jan 23, 2013
Okay backed it. It does seem a lot just for a Linux export of a unity game, but I would like to play the game all the same.

And I agree, I really dislike primary platforms as stretch goals. If you are paying for your main and only platform and it does not make it then you end up with a game you cannot play. Yes you can cancel, but you may forget and cancelling is against the whole idea of Kick-starter, and could drop it back under their main goal. 

Stretch goals should just be extra things that really are not core to wanting to or being able to play the game.
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