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Asylum A New Horror Game
Posted Jonah Libster, 8 February 2013 at 2:59 pm UTC / 6711 views
Senscape, the people who brought Shivers to the PC world are doing a new expanded world of psychological horror : Asylum. This could be the greatest horror genre game available on Linux since Amnesia: The Dark Descent. But it needs our help. A Kickstarter campaign is going on now:

http://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror/

There is TONS of footage here and at their main site at http://www.senscape.net.



This one looks like a worthwhile project to get funded, and a major feather for cap of Linux gaming fans. The reward list is almost as impressive as the game.

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Comments on this article are now closed.
Bumadar commented on 8 February 2013 at 6:46 pm UTC

in...in....in !

in...in....in !

Chuck Lanman commented on 8 February 2013 at 10:00 pm UTC

The Demo was promising. Looks like this is going to be a very good one.

The Demo was promising. Looks like this is going to be a very good one.

Hamish commented on 8 February 2013 at 10:36 pm UTC
  • Editor

This was actually mentioned on GoL before in August 2011, but things went up in the air with it. Glad to see they are committing to a DRM free release as for awhile it looked like it was going to be Steam only. The goal is a little high though, but they probably will still hit it.

This was actually mentioned on GoL before in August 2011, but things went up in the air with it. Glad to see they are committing to a DRM free release as for awhile it looked like it was going to be Steam only. The goal is a little high though, but they probably will still hit it.

Kurremkarmerruk commented on 8 February 2013 at 11:50 pm UTC

As far as KS videos go, I loved this one!  These games really scare me, so I might support, but I don't know if I will play XD

As far as KS videos go, I loved this one!  These games really scare me, so I might support, but I don't know if I will play XD

s_d commented on 9 February 2013 at 1:29 am UTC
  • GOL Supporter

Biggest news here (and under-reported) is that the team is open-sourcing the engine it is based on, called "Dagon".  It looks really cool!

Biggest news here (and under-reported) is that the team is open-sourcing the engine it is based on, called "Dagon".  It looks really cool!

jlibster commented on 9 February 2013 at 1:57 am UTC

@ s_d
How that IS news!! Right On!!

@ s_d How that IS news!! Right On!!

RustyBroomhandle commented on 9 February 2013 at 10:10 am UTC

Not Shivers, Scratches.

Not Shivers, Scratches. :)

jlibster commented on 9 February 2013 at 5:24 pm UTC

@RustyBroomhandle
Yes you are correct! And the funny thing is, I own them both.

@RustyBroomhandle Yes you are correct! And the funny thing is, I own them both.

jlibster commented on 9 February 2013 at 5:29 pm UTC

@Hamish

Actually, considering the average budget for games this size I think its relatively modest and given the short history of this team (Scratches...so far) its realistic. They are at the 52% mark now. Remember that Death, Inc (Also being made for Linux) is asking for 300k POUNDS! From the looks of the campaign progress there, odds of success seem very low. At best I think they'll only get 50% of that. I think Asylum game is worth investing in because these guys have what appears to high level development and unlike most Kickstarter game projects, has a chance of being released on time (4 years of work, nearly done it seems), and their goal is actually within reach. (Being from Argentina probably allows them to get better developers at lower rates. ). Anyway, my thoughts there.

@Hamish Actually, considering the average budget for games this size I think its relatively modest and given the short history of this team (Scratches...so far) its realistic. They are at the 52% mark now. Remember that Death, Inc (Also being made for Linux) is asking for 300k POUNDS! From the looks of the campaign progress there, odds of success seem very low. At best I think they'll only get 50% of that. I think Asylum game is worth investing in because these guys have what appears to high level development and unlike most Kickstarter game projects, has a chance of being released on time (4 years of work, nearly done it seems), and their goal is actually within reach. (Being from Argentina probably allows them to get better developers at lower rates. :D ). Anyway, my thoughts there.

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