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Broforce Is Not Coming Out Today For Linux

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I'm pretty sad about this, as the last trailer for Broforce specifically mentioned Linux as a platform. Checking their Steam forum, it seems they haven't even begun to build and test it yet.

You can see the trailer here:
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At the end it specifically mentions Linux, but with the release it is nowhere to be seen. Speaking on their official forum a developer mentioned how time consuming doing different builds is amongst other things:
QuoteActually - I disagree with you on this. We did a Mac version of Broforce throughout Early Access development and I think in the future I would hold off even on a Mac version until the game is done and then do all the porting in one go. Fixing 100 problems in one go is far less annoying than having to fix these issues continually as they crop up. On top of this, we have poor internet in South Africa and doing builds and uploading different versions of the game adds quite a bit of time that really feels wasted. Sure, it's only 10 minutes extra to build and 30 minutes extra to upload for each version, but that time adds up over several updates, especially if you just did an update and only get reports for bugs once it's live and the problem is gamebreaking and you need to solve it ASAP.

I do like Linux in general, and maybe one day there will be enough users running Linux and all our tools will run on Linux so that it's feasible as a primary platform, but that's still a long way off.


Later posts are much more positive though:
Quotea day or so to put out the major fires then I'll get a box set up for testing.


My problem here, is that if you mention something in a trailer and approve that trailer for release then it should be factual. Not something you haven't even begun to test, and that makes me quite sad. I'm guessing this was an oversight somewhere, but still, how can a platform be put into a trailer that hasn't been sorted? Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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12 comments
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Furor Oct 15, 2015
Sad news :(
ZelteHonor Oct 15, 2015
It looks like they just push the Export Linux button and... it was not working as expected. I think that they never actually test it at all.

(Not 100% sure. Juste the feeling i had reading their comments.)


Last edited by ZelteHonor on 15 October 2015 at 6:47 pm UTC
Zanval Oct 15, 2015
THEY ARE DOING IT WRONG!

You first establish a cross-platform base and then develop.
Nobody in their right mind would first develop and then port if they are doing it themselves!
Porting after the game is finished costs MUCH MUCH more (that's why it's viable to be a porting company like Feral etc.)

If you design your project in a cross-platform manner, you avoid hundreds of problems.
This is not even sad. It's scam. They announced linux support but they are too incompetent to deliver.
ljrk Oct 15, 2015
wooohoo, the reply to my comment got quoted in a GoL article - fame! xD

Ugh, yeah, they really seem not to be *too* much behind doing the port. It still doubt that doing a port afterwards is making more sense as just making it portable from the beginning.
I hope it's out soon.
TacoDeBoss Oct 16, 2015
Welp. I'm off to play some Broforce on Wine. :|
Maelrane Oct 16, 2015
It makes no sense at all to port afterward if you target multiple platforms from the beginning.
const Oct 16, 2015
As long as they still work on it, I'm really not upset.
Look at where we came from. Linux gamings market-share hasn't fundamentally grown in the last years, but our expectations did.

I do work as a developer of a very, very big business application in a 50+ concurrent developers environment and tend to set up my own branch for development whenever my todo-list is filled with weeks of work. It can really help to concentrate, even though it can take some hours to do a big merge afterwards. This is not completely the same, as we have dedicated people handling the target etc., but the reasoning is pretty similar. I'd advise them to concentrate on their main target for most of the builds and irregularly run bugfixing sessions for their ports. But really, that's their decision and their experience to be made.
Maelrane Oct 16, 2015
Quoting: constAs long as they still work on it, I'm really not upset.

I am, because they promised to have a Linux-Version out by release or earlier.

I had good fate in them and bought a 4-pack as to support the development... well, that was naive Maelrane. Never again! I've learned my lesson dear, but I've learned it.
Liam Dawe Oct 16, 2015
Quoting: Maelrane
Quoting: constAs long as they still work on it, I'm really not upset.

I am, because they promised to have a Linux-Version out by release or earlier.

I had good fate in them and bought a 4-pack as to support the development... well, that was naive Maelrane. Never again! I've learned my lesson dear, but I've learned it.

Someone didn't notice the amount of times we tell people not to buy before a Linux version exists ;)
Maelrane Oct 16, 2015
Quoting: liamdawe
Quoting: Maelrane
Quoting: constAs long as they still work on it, I'm really not upset.

I am, because they promised to have a Linux-Version out by release or earlier.

I had good fate in them and bought a 4-pack as to support the development... well, that was naive Maelrane. Never again! I've learned my lesson dear, but I've learned it.

Someone didn't notice the amount of times we tell people not to buy before a Linux version exists ;)

That was a couple of months before I even found out that GoL existed... :p
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