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City-builder ‘Banished’ Linux Port Nearing Release

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https://www.youtube.com/watch?v=Ls8FBFFjMxk
Banished is a highly rated city-builder from Shining Rock Software that is coming to Linux, and the developer has a new blog post detailing how it’s going.

QuoteI’ve finally got OpenGL rendering Banished with identical output to both the DX9 and DX11 renderers. I’ve still got a little bit of work to support the boring parts of a rendering engine, such as handling window resizes, switches to fullscreen, and handling renderer changes at runtime. But all that’s platform specific code. What really matters here is I now have a working GL implementation that should (hopefully) seamlessly work on OSX and Linux.


It’s great to see progress going so well, and it doesn’t look like there’s much left to do until release!

Hopefully now future games from Shining Rock can come to Linux a lot sooner.

About Banished (Official)
In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

See the full blog post here. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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STiAT May 4, 2015
Quoting: KimyrielleIn short, they use DirectX because that's what they are used to, and also because everyone else is using. Same reason why people keep using MS Office.

Thing is that these days there is an increasing incentive to use cross-platform APIs, because in the -overall- market (if you include mobile devices), Windows is actually a niche product these days and DirectX doesn't work anywhere outsides of the MS ecosystem. Time is working in our favour. ;)

Not necessarily, but it certainly works in the favour of Vulkan.
Actually, the "boring" stuff in Linux (as the developer wrote) as multi-screen handling, resizing, input etc. can be HUGE issues if you didn't work with sdl2 in the first place. X11 can be such a unbelievable pain in the a**.
Syke May 5, 2015
+1 on SDL2. SDL2 just makes so many issues go away. So easy to add to an existing project.
Plintslîcho May 5, 2015
I've always thought that this game looks really interesting. Now that Banished will be released for Linux as well makes it even more interesting and I'm really looking forward to it.
neowiz73 May 8, 2015
...
tobiushirogeri May 11, 2015
Been wiating for this one for a while, since the dev is a one man army, I'm happy to see he's done it and showed example for other devs!
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