by liamdawe January 31, 2013 at 3:04 pm , Views: 3142
QuoteGood to see they are aware of the issue now.
hhahahahaha, I hate those servers. They have corrupt files on disk, fast_wallpuff1.spr is only 1kb for them, not the 153kb it should be. I racked my brain as to why it started happening, then I ran the current (non-beta) win32 client and connected to 220.127.116.11:27017, the bugger redirects me to a different server on connect...
So this is actually by design, we have broken these servers ability to randomly redirect you to other servers, and it is showing up as problems when connecting later.
#1014 may further help by delisting/demoting them earlier so you don't even wander across them.
|Comment by spacelike on January 31, 2013 at 3:24 pm Link To Me|
This really isn't enough to filter them out though. Most of the fake / redirect servers lie about the number of players connected and even the ping.
The best way I have found to find real servers is to right click on the bar that has "servers", "game", "players", etc... (see screenshot link below)
then just check "Bots" and a new column will appear that places a little gear symbol next to any server with bots (also does it to fake / redirect servers as far as I can tell). Just sort the list by this column and now you have a list of real servers at the top.
|Comment by liamdawe on January 31, 2013 at 3:27 pm Link To Me|
It is not about players connected, but players actually playing. So someone sitting as a spectator wouldn't be classed as playing which the fake servers all have lots of people as spectators.
As far as I know anyway, i've yet to have an issue when using the has people playing option.