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So, if you are living under a rock let me remind you on something: Gearbox president Randy Pitchford stated he would talk to some people about the possibility of a Linux port for Borderlands 2. Sadly though as I expected from Randy it probably won't happen.

@Two__Tone It happened. I talked to some people. I talked to some people about it today, too. I wouldn't get your hopes up too much...

— Randy Pitchford (@DuvalMagic) April 22, 2014


I never get my hopes up about anything Randy & Gearbox do since their utter failure with Colonial Marines (not on Linux), they utterly lied about it including showing game-play trailers that weren't in the game! Thankfully that was my last Windows purchase, hopefully forever.

I imagine for a company like Gearbox we are just too small a market-share right now for their wanted/expected return on a port, this tweet seems to sum that up:

@Two__Tone We can maneuver with markets. Today, unfortunately, the mind share cost cannot be rationalized and the economics are poor.

— Randy Pitchford (@DuvalMagic) April 23, 2014


Sad since the Borderlands series of games are actually good.

Article taken from GamingOnLinux.com.
Tags: Editorial
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27 comments
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philip550c Apr 23, 2014
Quoting: scaineI am in awe of what Icculus does, but I've yet to play a single one UE3 game that didn't have horrible, often game-breaking bugs.

Examples :

Killing Floor - missing textures on all maps, West London is nearly unplayable as a result. I can see the invisible monsters. But I can't see through some scopes...

Sanctum 2 - Textures missing (minor), collision issues (player and monsters falling through the world) and many, many random crashes. This one is still in beta, but it's been like that for weeks without any updates.

Killing Floor doesnt have those bugs anymore. The textures have been fixed and the scope has been fixed, even the invisible monsters are fixed. Sanctum 2 is still beta and you cant really judge it yet.
entropy Apr 23, 2014
Quoting: Anonymous
Quoting: entropyWasn't Gabe Newell saying recently that it turned out to be easy to convince publishers to support Linux? Gearbox obviously disagrees.
convincing to do new game for it is 100x easier than convincing for late port

when you do new game (if done correctly) you'll need minimal work. it will share marketing expense and you'll sell over all platforms. this is simple win which is not hard to persuade into

late port needs extra work, extra marketing... and there is a fact of how many people will buy it. lots of people already bought windows version to play native or on wine. now... this is where persuading over risk gets trickier

Good point.

Let's see what the end of the year will bring us from the big publishers.
edo Apr 23, 2014
I bet this means no
alexThunder Apr 23, 2014
Quoting: liamdaweWhat's not to be "butthurt" about that?

I thought you're feeling butthurt, because we should lower our hopes for a borderlands 2 port. I mean, I can understand your opinion about Colonial Marines very well, but I think that one doesn't belong to this news/article, does it?

Quoting: liamdaweI paid out for two pre-order copies ~£60 of Colonial Marines based on "actual game-play" videos

I hope you learned your lesson then :D
scaine Apr 24, 2014
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Quoting: alexThunder
Quoting: liamdaweWhat's not to be "butthurt" about that?
I thought you're feeling butthurt, because we should lower our hopes for a borderlands 2 port. I mean, I can understand your opinion about Colonial Marines very well, but I think that one doesn't belong to this news/article, does it?

That's the second time you've alluded that Colonial Marines is irrelevant to this editorial. Almost as if you had no idea who developed it.

Hint: Gearbox.
pwburkhardt Apr 24, 2014
maybe the next borderlands gets a linux support...
FutureSuture Apr 26, 2014
Quoting: Anonymous
Quoting: entropyWasn't Gabe Newell saying recently that it turned out to be easy to convince publishers to support Linux? Gearbox obviously disagrees.
convincing to do new game for it is 100x easier than convincing for late port

when you do new game (if done correctly) you'll need minimal work. it will share marketing expense and you'll sell over all platforms. this is simple win which is not hard to persuade into

late port needs extra work, extra marketing... and there is a fact of how many people will buy it. lots of people already bought windows version to play native or on wine. now... this is where persuading over risk gets trickier
I wish more studios were like Frozenbyte. Trine was released for Windows in July of 2009, for Mac OS in November of 2010, and for Linux in April of 2011. url=[Now Frozenbyte is releasing the game for Linux again, but this time the developers are coding it themselves as opposed to outsourcing the port.
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