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Dying Light Massive Patch Due 10th of March, And New DLC

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Dying Light is due to get a massive patch next week which should have the performance fixes we have been waiting on, a load of free content, and a new DLC too.

QuoteAlong with various improvements to the game’s performance, gameplay balance, online functions, and visual fidelity, patch 1.4 will introduce a specially designed Hard Mode, allowing players to add extra challenge and realism to their game. Furthermore, the update adds an additional tier to weapon rarity level, extra rewards for completing the game, more character outfits, and dozens of new weapons. All content of patch 1.4 will be available for free on all supported platforms.

I am going to guess that quote above is from a press release, as our original source didn’t give their source, but other sites are reporting the same thing.

It seems Techland don’t know their own versioning either, as 1.4 was already released, how odd.

You can see a trailer for the new DLC below:
https://www.youtube.com/watch?v=OghJnqse5K8

I am keeping my enthusiasm in check, as Techland said to me originally the patch would be two weeks ago, and then changed their mind and said they don’t give ETA’s.
Now we have a press release sent to everyone else (not us) containing a date and more info on the patch.

I just want to play the game I paid for, so I really hope this big patch does include the promised performance improvements. Article taken from GamingOnLinux.com.
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dubigrasu Mar 7, 2015
Quoting: SkullyI don't own the game yet. But I have no doubt they will get it running sweet on Linux.
Looking at Dead Island, It now is probably the most impressive game on Linux. While not my favourite game (gets boring), they have made it run sooo good. Sits at 60fps with vsync all options maxed out, amazingly smooth and NEVER EVER drops below. All while showing some sweet looking graphics. Runs smoother and better than in windows.

Only problem I have with it is from the multithreading with too many cores on my I7. It causes stuttering. Easy fixed by forcing the game to only see 2 cores like this

save a text file called cpucnt.c

int SDL_GetCPUCount(void) {
return 2; /* replace with how many CPUs you want the game to see */
}

compile like this: gcc -m32 -Wall -fPIC -shared -o cpucnt.so cpucnt.c

now set games launch option in steam to this
LD_PRELOAD=/path/to/cpucnt.so %command%

Enjoy a smooth stutter free game.
I got this originally from somewhere on the steam forums. (I am not going to find it again)

PS. Maybe this or something similar would help Dying light aswell. Once I can afford it I will muck around with it.

EDIT: Here is a the file already compiled for you http://filebin.ca/1txAoJBv1I3h/cpucnt.so

The stuttering is not caused by the number of cores used, but by the number of dedicated worker threads.
Initially the game is looking for the number of cores available in your system and creates a dedicated thread for each one.
The thing is to still use all the cores, but with fewer threads.

The downside is that it slightly lowers the performance. (though you can try to increase the number of reported cores and hope the stutter doesn't come back.)
QuoteCPU_COUNT=n LD_PRELOAD=/path/to/cpucnt.so %command%

Dying Light's problem right now isn't stuttering but downright low performance, so no point in trying this method, yet.
SharkMachine Mar 7, 2015
Quoting: r2rXI've held off purchasing this title due to the current state of it in Linux. If this update fixes the issues, insta-buy it is.
Same here. I'm waiting for them to fix the issues so I can buy the game.
pete910 Mar 7, 2015
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It's going to have to be a spectacular patch to be frank for AMD people. I tried all sorts to get it playable on my 290x.

Dropped res down to 1280x1024 alll low, got a massive 9is fps outside......

To put that into context , same machine in windows @ 1440p all maxed bar the draw distance , 90 ish :O (nvidia bits off)

But you never know, they may surprise us, kinda hoping they do. As I feel the problems are from the dev's lack of experience/knowledge of our platform
This makes me glad I held off on purchasing Dying Light...Techland is known for horrible initial releases, though if they are given time Techland will patch those lingering issues that make the game unplayable. Until a report on how well this upcoming patch fixes the game, I shall hold off on purchasing since I don't want to be burned by a bad purchase.
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