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Ethan Lee or flibitijibibo has proposed completely forking the MonoGame project using his MonoGame-SDL2 into FNA (name not final).

I feel this is quite important to highlight as Ethan has ported a number of titles to Linux himself using his current fork and knows what he is doing. Many have expressed frustrations with MonoGame so is it time to fork it?

He made a very long G+ post on the subject I won't repeat due to the length, but it boils down to this:
Quote- I want to make a lean XNA reimplementation for desktops that only has the SDL2 platform, with others as "maybe"s.
- I want to make XNA4 accuracy the top priority, with extensions as a secondary, optional feature.
- While portable, the library will not set out to magically port absolutely everything for you.
- Not a successor, but a preservation of XNA!
- None of this will work if a community doesn't happen.


Ethan will also be rewriting the OpenGL renderer for the project due to his frustrations with the current one:
QuoteThere are/were a lot of places where it was abundantly clear that the original author simply did not know how to use OpenGL.


Also to note is that this will be a desktop-focused library, so for Windows, Mac and Linux, as it is focusing on open platforms.

The important thing here is that if developers get behind it and use it instead of MonoGame, then the Linux ports should be of better quality.

The comments on his G+ post all seem quite positive, so it looks like it could happen. Article taken from GamingOnLinux.com.
Tags: Editorial
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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2 comments

manny Feb 13, 2014
go flibiti!! !
Samsai Feb 13, 2014
Quoting: GuestReus was almost unplayable the last time I tried it… I wonder if it has been fixed.
It's a lot better now. They released a patch for the lagginess very quickly and currently it runs at acceptable framerates.
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