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Heavy Gear Assault Heading To Linux
Posted , 21 May 2013 at 4:39 pm UTC / 6275 views
The Heavy Gear Assault kickstarter has started and they are looking for $800.000 for their online multiplayer version in the spirit of the old Metal Gear 1 and 2 series.

 image

the game features:

  • E-SPORTS -- Compete in tournaments and organized matches for fame and fortune. Spectate and sponsor other players. Vote on performances. Put bounties on poor sports and pay their enemies to take them out.
  • DYNAMIC COMBAT -- Rip apart the arena with fully destructible terrain. Blow an opponents limb off and use their weapon against them. Pull the trigger at range or melee up close. Play as your pilot and move freely in and out of Gears.
  • CUSTOMIZATION -- Stealth or armor? Guns or melee? The choice is yours. Customize your weapons or powerplant, sensors or CPU. Fine-tune your performance, and hire a support staff to keep your Gear in the fight.
  • SOCIAL INTERACTION -- Create a profile and cultivate your fan base. Stream your matches and highlights to your favorite social media site. Rate players and spectators on their sportsmanship, teamwork, cooperation and style.
  • FREE-TO-CHOOSE -- Choose your level of involvement to pay and play how you want. Play entirely for free or pay for premium membership that doesn't break the balance of the game. The free-to-play model has evolved.
  • UNREAL ENGINE 4 -- Battle for dominance in photo-realistically beautiful arenas. Enjoy performance that scales to high- and low-spec PCs. Watch fully destructible environments and Gears rip apart, changing the shape of the fight.

To be honest I was not aware the unreal engine 4 ran on Linux unless they talking about the web version?

Originally we had Heavy Gear 2 on Linux thanks to Loki Games the old Linux porting house that is with us no more. Looks like we may finally get a really good mech combat game on Linux.

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Comments on this article are now closed.
liamdawe commented on 21 May 2013 at 4:41 pm UTC

I have messaged them to clarify the Linux support, will update the article if they respond.

I have messaged them to clarify the Linux support, will update the article if they respond.

muntdefems commented on 21 May 2013 at 5:33 pm UTC
  • Editor

I did contact them prior to adding the game to the wiki and they replied this to me:

"Stompy Bot Productions"UE3 actually did support Linux but not many licensees took advantage of that. UE4 will support OpenGL and we plan to take full advantage of that with HGA!

I did contact them prior to adding the game to the wiki and they replied this to me: [quote="Stompy Bot Productions"]UE3 actually did support Linux but not many licensees took advantage of that. UE4 will support OpenGL and we plan to take full advantage of that with HGA![/quote]

Bumadar commented on 21 May 2013 at 5:43 pm UTC

well tbh I think its gone be browser based, if not then the other option will be UE4 supports linux (did we miss that) or they gone custom port it (not on a kickstarter budget I think)

well tbh I think its gone be browser based, if not then the other option will be UE4 supports linux (did we miss that) or they gone custom port it (not on a kickstarter budget I think)

Sabun commented on 21 May 2013 at 6:06 pm UTC

As soon as I read Unreal Engine 4, I thought there had to be a mistake. Highly unlikely that Unreal would support a platform yet stay quiet about it (especially with the Unity devs flaunting their multi-platform prowess). I'd say there isn't enough information out in the open to warrant our trust that there will be a Linux version.

As soon as I read Unreal Engine 4, I thought there had to be a mistake. Highly unlikely that Unreal would support a platform yet stay quiet about it (especially with the Unity devs flaunting their multi-platform prowess). I'd say there isn't enough information out in the open to warrant our trust that there will be a Linux version.

Cheeseness commented on 21 May 2013 at 9:55 pm UTC

muntdefemsI did contact them prior to adding the game to the wiki and they replied this to me:

Stompy Bot ProductionsUE3 actually did support Linux but not many licensees took advantage of that. UE4 will support OpenGL and we plan to take full advantage of that with HGA!

I'm dubious as to the accuracy of those claims. If that were the case, why would Trendy Entertainment have gotten Ryan to port Dungeon Defenders when they could have licenced the engine itself? Also, what about all the UE3 using developers over the years who never once released a Linux client for their game (if support truly did exist and was licenceable, "not many" is actually "zero"), not to mention the Linux friendly developers using UE3 who claim that the engine doesn't support out platform.

Of course, they could be saying that Epic licenced the ability to port the engine and release it on Linux, but that in itself is kinda bizarre (paying a licence for a platform that an engine doesn't support is madness).

After the stunt that Epic pulled, I'm going to view any Unreal 4 Linux talk with a hefty amount of scepticism (and probably not buy them since I'd rather throw my money at developers making their own engines or using other middleware).

[quote=muntdefems]I did contact them prior to adding the game to the wiki and they replied this to me: [quote=Stompy Bot Productions]UE3 actually did support Linux but not many licensees took advantage of that. UE4 will support OpenGL and we plan to take full advantage of that with HGA![/quote] [/quote] I'm dubious as to the accuracy of those claims. If that were the case, why would Trendy Entertainment have gotten Ryan to port Dungeon Defenders when they could have licenced the engine itself? Also, what about all the UE3 using developers over the years who never once released a Linux client for their game ([i]if support truly did exist and was licenceable, "not many" is actually "zero"[/i]), not to mention the Linux friendly developers using UE3 who claim that the engine doesn't support out platform. Of course, they could be saying that Epic licenced the ability to port the engine and release it on Linux, but that in itself is kinda bizarre ([i]paying a licence for a platform that an engine doesn't support is madness[/i]). After the stunt that Epic pulled, I'm going to view any Unreal 4 Linux talk with a hefty amount of scepticism ([i]and probably not buy them since I'd rather throw my money at developers making their own engines or using other middleware[/i]).

Alex V.Sharp commented on 21 May 2013 at 10:30 pm UTC

Cheese's got a point really. Although I would be the first to jump at the opportunity to play a new HG game, my funds are rather low nowadays. Until more information is available about these claims 'tis better for me to wait and see what happens.

Cheese's got a point really. Although I would be the first to jump at the opportunity to play a new HG game, my funds are rather low nowadays. Until more information is available about these claims 'tis better for me to wait and see what happens.

liamdawe commented on 22 May 2013 at 7:31 am UTC

Earlier builds of UE3 did not support Linux where as newer builds do, Tripwire told me, will post up my short convo with tuem soon.

Earlier builds of UE3 did not support Linux where as newer builds do, Tripwire told me, will post up my short convo with tuem soon.

Cheeseness commented on 22 May 2013 at 8:44 am UTC

liamdaweEarlier builds of UE3 did not support Linux where as newer builds do, Tripwire told me, will post up my short convo with tuem soon.
That'll be an interesting read. I'm still going to sit on the fence until I see something from Epic or hear back from the developers I've spoken with over the past 12 months who said they didn't have any options.

A cursory pass over Epic's site did reveal this, which I don't recall seeing previously, though it isn't explicitly referring to UE3:
QuoteUnreal Engine-powered games have shipped on Xbox, PlayStation2, GameCube, DreamCast, Windows and Linux PCs, and Macs running MacOS X.

[quote=liamdawe]Earlier builds of UE3 did not support Linux where as newer builds do, Tripwire told me, will post up my short convo with tuem soon.[/quote] That'll be an interesting read. I'm still going to sit on the fence until I see something from Epic or hear back from the developers I've spoken with over the past 12 months who said they didn't have any options. A cursory pass over Epic's site did reveal [url=http://www.unrealengine.com/licensing/faq/]this[/url], which I don't recall seeing previously, though it isn't explicitly referring to UE3: [quote]Unreal Engine-powered games have shipped on Xbox, PlayStation2, GameCube, DreamCast, Windows and Linux PCs, and Macs running MacOS X.[/quote]

Anonymous commented on 22 May 2013 at 3:04 pm UTC

They talking UE4, not 3

They talking UE4, not 3

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