muntdefemsI did contact them prior to adding the game to the wiki and they replied this to me:
Stompy Bot ProductionsUE3 actually did support Linux but not many licensees took advantage of that. UE4 will support OpenGL and we plan to take full advantage of that with HGA!
I'm dubious as to the accuracy of those claims. If that were the case, why would Trendy Entertainment have gotten Ryan to port Dungeon Defenders when they could have licenced the engine itself? Also, what about all the UE3 using developers over the years who never once released a Linux client for their game (if support truly did exist and was licenceable, "not many" is actually "zero"
), not to mention the Linux friendly developers using UE3 who claim that the engine doesn't support out platform.
Of course, they could be saying that Epic licenced the ability to port the engine and release it on Linux, but that in itself is kinda bizarre (paying a licence for a platform that an engine doesn't support is madness
After the stunt that Epic pulled, I'm going to view any Unreal 4 Linux talk with a hefty amount of scepticism (and probably not buy them since I'd rather throw my money at developers making their own engines or using other middleware