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Nikki And The Robots Is To Be Stopped Due To Low Sales
Posted , 28 January 2013 at 2:59 pm UTC / 3222 views
Nikki and the Robots an indie platformer with cute graphics is going to be stopped due to low sales of the story Episodes.

Sad to see this:
QuoteWe – the Joyride Laboratories – released the Story Episodes to our game Nikki and the Robots in September. The good news is that we got some really good reviews and customer feedback. People seem to like the game and appreciate the work we put into it. The bad news: we didn't sell as much as we had hoped.


Because of that we have decided to stop working on the game. That also means there will be no further Story Episodes. We would like to apologize to all the people who bought the Story Episodes in hope of further episodes. We shared that hope, but we always knew there was a chance it wasn't going to happen. We are sorry and hope you still enjoyed the game.
The first game, the engine and art are open source, you can find the source info here. They have released story Episode 1 for pay what you want and that's where their low sales have come from.

Looking at their sales they got a total of €4520.67 before any deductions (the largest from Linux too), to me that is a quite low for more than 1 person to live on and develop games.

Trailer for episode 1:


So why not show them so love and buy the first episode? It's pay what you want!

I am the owner of GamingOnLinux. A fan of anything techy, and not just Linux stuff.

You can follow my personal blog here.

Comments on this article are now closed.
KIAaze commented on 28 January 2013 at 3:20 pm UTC

Note that they are on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=107105028
So maybe, once they get on Steam, they'll get more sales.
But the main thing I'm surprised about, is that they never got onto Desura, except for a small announcement there, i.e. no game page.

Note that they are on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=107105028 So maybe, once they get on Steam, they'll get more sales. :) But the main thing I'm surprised about, is that they never got onto Desura, except for a small announcement there, i.e. no game page.

liamdawe commented on 28 January 2013 at 3:24 pm UTC

I first thought they wanted to stick to pay what you want so Desura wasn't the right place...but then to be trying to get on Steam too...not sure why they aren't on Desura now?

I first thought they wanted to stick to pay what you want so Desura wasn't the right place...but then to be trying to get on Steam too...not sure why they aren't on Desura now?

Ganoo commented on 28 January 2013 at 3:29 pm UTC

Too bad they didn't go for the humble bundle submission, it could have saved them.

I feel as if in this case the lack of promotion killed them.

Too bad they didn't go for the [url=https://docs.google.com/spreadsheet/viewform?authkey=CNbjs6gO&authkey=CNbjs6gO&hl=en_US&formkey=dFAwSlNERjJkTlBwakJ5TC0yTTdoNWc6MQ&ndplr=1#gid=0]humble bundle submission,[/url] it could have saved them. I feel as if in this case the lack of promotion killed them.

avarisclari commented on 28 January 2013 at 3:53 pm UTC

GanooI feel as if in this case the lack of promotion killed them.
I have to agree with this, as I didn't even know about it till now.

[quote=Ganoo]I feel as if in this case the lack of promotion killed them.[/quote] I have to agree with this, as I didn't even know about it till now.

Lop commented on 28 January 2013 at 5:14 pm UTC

GanooToo bad they didn't go for the humble bundle submission, it could have saved them.

I feel as if in this case the lack of promotion killed them.

Too bad they didn't win the lottery, that was stupid of them! The Humble Bundle is probably the most difficult platform to get on, Steam is easy compared to that, even before Greenlight.

[quote=Ganoo]Too bad they didn't go for the humble bundle submission, it could have saved them. I feel as if in this case the lack of promotion killed them.[/quote] Too bad they didn't win the lottery, that was stupid of them! The Humble Bundle is probably the most difficult platform to get on, Steam is easy compared to that, even before Greenlight.

tc commented on 28 January 2013 at 6:44 pm UTC

Is €4500 at all that bad for a _first episode_ of a pixel side-scroller with little promotion, without iOS/Android version, without Desura, without HIB (or any other indie bundle), without Steam?

Is €4500 at all that bad for a _first episode_ of a pixel side-scroller with little promotion, without iOS/Android version, without Desura, without HIB (or any other indie bundle), without Steam?

Sparr commented on 28 January 2013 at 7:24 pm UTC

I bought this game, but am constantly turned off by the ridiculously long intro level.

I bought this game, but am constantly turned off by the ridiculously long intro level.

avarisclari commented on 29 January 2013 at 4:36 pm UTC

Ha, finally had a chance to go to steam greenlight, I'm voting despite being turned off by 3 typos in their own trailer.

Ha, finally had a chance to go to steam greenlight, I'm voting despite being turned off by 3 typos in their own trailer.

MyGameCompany commented on 29 January 2013 at 11:52 pm UTC

KIAazeBut the main thing I'm surprised about, is that they never got onto Desura, except for a small announcement there, i.e. no game page.

Releasing on Desura might not have helped their sales. My Dirk Dashing and Rick Rocket games have had minimal sales on Desura, despite generally positive comments and reviews.

I agree more promotion might have helped, but it seems to be a lot harder for indie games to get exposure these days - at least in my experience. They might very well have been submitting their game to various sites, like I have, but running into the same result I have been - nobody wants to report on my games.

[quote=KIAaze]But the main thing I'm surprised about, is that they never got onto Desura, except for a small announcement there, i.e. no game page.[/quote] Releasing on Desura might not have helped their sales. My Dirk Dashing and Rick Rocket games have had minimal sales on Desura, despite generally positive comments and reviews. I agree more promotion might have helped, but it seems to be a lot harder for indie games to get exposure these days - at least in my experience. They might very well have been submitting their game to various sites, like I have, but running into the same result I have been - nobody wants to report on my games.

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