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Obsidian: Developing For Linux Was Not Worth It

By Jaco Gerber - | Views: 40,035
In a recent interview with PC Gamer, lead producer Brandon Adler of Obsidian said, "I don't think it was worthwhile developing for Linux. They are a very, very small portion of our active user base - I think around one and a half percent of our users were Linux."

While he did add that is was easy to get the game running on Linux, he cites additional logistical problems like QA and a development team with no previous experience developing for the platform.

These comments stand in slight contrast with statements made in June to Mac Gamer HQ where the interviewer asked "Do Mac and Linux sales justify the extra work involved?" and got back "Yes. Any time you can get the game out on multiple platforms is a huge win for sales because obviously your audience is expanded to include many more people." Although one could argue since the site is a Mac site, the response was equally Mac-slanted, despite the mention of Linux.

As with any such statements, I wonder if the aforementioned added burden can be quantified in time/money spent, and how that compares with the income gained form the 1.5% Linux sales. Surely, it was just a matter of it feeling like a larger burden than it really was due to it being new for the studio?

Smaller studios with reservations about Linux development should really consider outsourcing these efforts, or at least be open to licensed ports. I'm fairly sure the likes of Aspyr/Feral would be more than happy to reap the rewards of managing such ports, especially when the effort is purely QA and support, rather than actually needing to port engines.

Editor Note: If any developer creates a Linux version before Steam Machines are released and expects more than 2% of sales from it, they're doing it wrong. You're doing it for the future and for the long run, not for a quick gain which you won't get right now. Article taken from GamingOnLinux.com.
Tags: Editorial
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drmoth Sep 1, 2015
One of the Obsidian founders wrote in this thread on Reddit:
https://www.reddit.com/r/linux_gaming/comments/3izxkn/obsidian_on_the_linux_version_for_poe_around_one/

QuoteI'm one of the founders at Obsidian, and I definitely don't regret us supporting Linux on PoE. I'm admittedly biased as a Linux fanboy myself though.

We signed up to do it during our Kickstarter campaign as a stretch goal. I think [PoE's lead producer] Brandon's feeling was more from the trials and tribulations of setting it all up and problems we ran into during development. For example, it was harder to develop in Linux because Unity didn't support the tools at the time. Debugging was painful, but ultimately, we got it done, learned a bunch from the process, and now Linux is now fully supported in Unity.

FWIIW, we don't have any plans to not continue developing on Linux!
dubigrasu Sep 1, 2015
Also:
QuoteHey, guys. I probably could have chosen my words better than I did. I wasn't trying to upset any of our Linux supporters and I didn't mean to belittle their support. I love all of our backers and I appreciate all of their help.

We basically had to build our Linux infrastructure from scratch on our side. It wasn't something we were used to. It was also painful for us to develop in Linux because the Unity tools didn't support Linux at the time. This meant that we were unable to debug on the platform.

Now that we have gone through the process of creating these builds it is something that will be much easier for us in the future. Pair that with SteamOS, Steam Controller, and Steam Machine and I think Linux's future is good with PoE games.
https://forums.obsidian.net/topic/81598-devs-thanks-for-the-linux-support/
sub Sep 1, 2015
Quoting: dubigrasuAlso:
QuoteHey, guys. I probably could have chosen my words better than I did. I wasn't trying to upset any of our Linux supporters and I didn't mean to belittle their support. I love all of our backers and I appreciate all of their help.

We basically had to build our Linux infrastructure from scratch on our side. It wasn't something we were used to. It was also painful for us to develop in Linux because the Unity tools didn't support Linux at the time. This meant that we were unable to debug on the platform.

Now that we have gone through the process of creating these builds it is something that will be much easier for us in the future. Pair that with SteamOS, Steam Controller, and Steam Machine and I think Linux's future is good with PoE games.
https://forums.obsidian.net/topic/81598-devs-thanks-for-the-linux-support/

That's great!
khalismur Sep 1, 2015
Yes, very nicely played, Obsidian.

PoE is awesome.
Mountain Man Sep 1, 2015
Quoting: zerothisI don't think any lead developers actually look at that 1-2% and think 'we can do without those customers'. Rather, i'm convinced that they think 'those customers will just use Windows in (some way)'. it could be 40%, and still 'not be worth it' as long as they think that way. Until they believe there is an 'unreachable' 1% or more, they will never believe it's worth it.
That's a great point and one I've considered myself when you take into account the number of people who dual boot. I suspect that people like me who only buy games for Linux are the exception to the rule.
Mountain Man Sep 1, 2015
Quoting: drmothOne of the Obsidian founders wrote in this thread on Reddit:
https://www.reddit.com/r/linux_gaming/comments/3izxkn/obsidian_on_the_linux_version_for_poe_around_one/

QuoteI'm one of the founders at Obsidian, and I definitely don't regret us supporting Linux on PoE. I'm admittedly biased as a Linux fanboy myself though.

We signed up to do it during our Kickstarter campaign as a stretch goal. I think [PoE's lead producer] Brandon's feeling was more from the trials and tribulations of setting it all up and problems we ran into during development. For example, it was harder to develop in Linux because Unity didn't support the tools at the time. Debugging was painful, but ultimately, we got it done, learned a bunch from the process, and now Linux is now fully supported in Unity.

FWIIW, we don't have any plans to not continue developing on Linux!
Quoting: dubigrasuAlso:
QuoteHey, guys. I probably could have chosen my words better than I did. I wasn't trying to upset any of our Linux supporters and I didn't mean to belittle their support. I love all of our backers and I appreciate all of their help.

We basically had to build our Linux infrastructure from scratch on our side. It wasn't something we were used to. It was also painful for us to develop in Linux because the Unity tools didn't support Linux at the time. This meant that we were unable to debug on the platform.

Now that we have gone through the process of creating these builds it is something that will be much easier for us in the future. Pair that with SteamOS, Steam Controller, and Steam Machine and I think Linux's future is good with PoE games.
https://forums.obsidian.net/topic/81598-devs-thanks-for-the-linux-support/
That's great! I'm glad they were able to clear the air.


Last edited by Mountain Man on 1 September 2015 at 6:22 pm UTC
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