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Oniken Action Platformer Released On Steam For Linux Using Wine

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This is mighty interesting for Linux gamers, Oniken an action platformer has released itself onto Steam and it states it uses Wine for Linux & Mac.

QuoteMac and Linux version are Wine wrappers. They're not a port but in every machine we could test the game it ran perfectly and without any problem. However if you have a problem with these versions please e-mail us!
We can't get gamepad controls working in the wrappers, but you can use key mapping softwares (like joy2key).


Features
Graphics, sounds and difficulty from the 8-bit era
Cinematic cutscenes
Over 18 boss fights
Six missions, three stages each
An extra mission after you beat the game
Boss rush mode
Not difficult enough? Try the new HARDCORE MODE
Global Leaderboards
Full pixelated violence

About
When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.

Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty.

Don't Worry, You Will Die A Lot Of Times.

Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.



Ps. It has been available on Desura for some time now.
Oniken

Do you think we will see more of this on Linux in general? What do you make of it? Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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AX Feb 5, 2014
For me it's better to have working Wine-bundled game in Steam for linux than half-working game in half-working Steam for Windows under Wine
CFWhitman Feb 5, 2014
I would hope that new efforts for games would just use a cross-platform technology. I don't know when this game was developed or what they used to develop it. It's clearly something that would be easy to make cross-platform without Wine if you started development for it now.
abelthorne Feb 5, 2014
Quoting: CFWhitmanI don't know when this game was developed or what they used to develop it.
It seems that they use the Clickteam SDK, which has no Linux support.
Liam Dawe Feb 5, 2014
If anyone is to use a "game creator" type SDK I wish they would use Construct 2 rather than Clickteam's MMF, at least construct 2 has Linux exporting due to being a HTML5 engine.
Hamish Feb 5, 2014
I remember I did get to play with this at one point and the WINE layer it used at the time was dreadful. Display settings ran badly and it was so obviously being ran through WINE that even someone who had never used the software before could figure it out.

If it has not improved since then I really do question Valve's decision to include it on Steam, given the higher entry barrier they enforce on developers I would hope that it would at least mean that they have a higher degree of quality control. Desura having it is one thing, they are inclusive, but if Steam wants to be taken seriously with its demands they have to be a little more circumspect in this respect.
Francois MAROT Feb 5, 2014
I have no problem with Wine but the problem with joysticks is a stopper for me... Too bad, this is the kind of 'little' games you expect to work flawlessly right out of the bos, whatever the emulation layer running it.
potatopete Feb 6, 2014
I'm really in two minds about this, as I'm a sucker for retro styles games, but I don't want to encourage the use of a Wine wrapper.
HadBabits Feb 7, 2014
My main problem is definitely the idea I have to hack around to get the same experience people are on other platforms. It's not the first time I've heard this attitude from a dev and I won't support it.

As for the wine wrapper I don't know. If anything I'd like to see it implemented in older Windows games I'd like to play, because getting Wine to behave is often a frustrating experience I'd prefer someone else to handle.
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