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Only If Free Adventure Game Released On Steam For Linux

By - | Views: 7,836
https://www.youtube.com/watch?v=fvu7ko7ljXM
Looks like this one could be quite interesting, and I can sympathise with the starting theme of being hungover at someone else's house as I'm sure many of the older readers will too!

Hopefully it is built with a later version of Unity to make sure the Linux version doesn't have mouse issues. It is free though, so you can try without fear of failure here!

About
Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.

The game's mechanics are designed to be experimental and unpredictable, to defy the logic of "What you see is what you get". Is the environment changing around you, or is it your imagination? Will jumping to your death kill you, or will it save you? Could the wrong answer actually turn out to be the right answer?

In Only If, you will fail a lot, you will die a lot, and you will undoubtedly be confused. Or will you?

Check it Only If on Steam right now.

If you do try it out be sure to come back and let us know how it is. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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4 comments

Xpander Jul 29, 2014
Gameplay Video:
View video on youtube.com

also some users might need to check this to get the conf file and workaround mouse issues:

http://steamcommunity.com/app/298260/discussions/0/37470848099331786/
HadBabits Jul 29, 2014
Played a bit, can't say I was impressed; after watching more via playthrough I was even less so. The dev seemed to be going for a weird experimental kind-a-thing, which I have no problem with. However, my experience mainly consisted of a very silly voice actor yelling at me over disconnected narrative. Maybe if the execution was better this would've been interesting, but if you miss the mark it just feels like you're playing gibberish: Can't recommend.

Quoting: GuestIt’s totally unplayable for the moment due to mouse issues and other things.

You can get into the config file and change fullscreen value to 0; but I don't think it's worth the effort, personally.
EKRboi Jul 29, 2014
I actually tried this out last night. Interesting to say the least. Lika HadBabits said you will need to go into ~/.config/unity3d/Creability/Only If/prefs and change <pref name="Screenmanager Is Fullscreen mode" type="int">1</pref> to <pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>

while it did fix the mouse issues there is still the issue of vsync with unity3d (nvidia + unity = vsync fail) and the tearing was so bad I couldn't play for very long.. using openbox + compton (compton -b --backend xrender --vsync opengl) made it "better" but not enough for me to continue. This is a problem with Unity3d though and not this particular "game". Kerbal Space Program (also unity) gives me the same troubles, though it's a fairly slow moving game so with the aid of compton tearing is hardly an issue. Maybe one day Unity will fix their broken vsync and AA.
EKRboi Jul 30, 2014
Quoting: GuestIf by that you mean that there still was some tearing, you should probably use the glx backend. I’m using "--vsync opengl-swc --paint-on-overlay --backend glx --glx-no-stencil".

I tried as you suggested, but I get the same results. I think it is because of my 3 monitors. I'm pretty sure I remember reading that compton can only sync to a single display. Which is why it does make it better and not so torn but in its place I get more of a distortion line about a 1/8-1/4 inch wide where there would be tearing without it. However if I run it on a single monitor @ 1920x1080 it is tear and distortion free. Sorry for the crappy description but its the best I could come up with =D

KSP does the same thing, it's really only noticable in the main menu though when it quickly pans from the kerbalnaut to the busted mun lander.
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