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OpenMW V0.27.0 Released And A Sneak Peek On OpenCS
Posted OpenMW team, 1 December 2013 at 5:14 pm UTC / 11981 views
The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our Downloads Page for all operating systems. This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.

   
Check out the release video by the indomitable WeirdSexy:


    Known Issues:
    - PLEASE NOTE! There have been changes to the OpenMW config files. The game will not run with old configurations, but your configuration can be updated by simply running the Launcher. If you normally run OpenMW directly from the executable, please re-run the Launcher once to update.
    - Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
     
    Changelog:
    - Implemented Acrobatics
    - Implemented God Mode
    - Implemented torch extinguishing
    - Implemented breath meter color change when it is running low
    - Fixed polish language version of Morrowind crashing OpenMW
    - Fixed decimal numbers not displaying correctly in the UI
    - Fixed camera not lowering while sneaking
    - Fixed ambient sounds playing while the game is paused
    - Fixed being able to enter third person view with the mousewheel when it should be disabled
    - Fixed some CDs not working correctly with Unshield installer
    - Fixed a script instruction to allow the Quick Character Creation plugin to work
    - Fixed fatigue not regenerating when jumping
    - Fixed Laire dieing inexplicably in Beshara
    - Merged the --master and --plugin switches
    - OpenCS: Implemented a start dialogue
    - OpenCS: Implemented handling file paths so that files are saved only to the local data cirectory, and only with OpenMW extensions: omwgame/omwaddon
    - OpenCS: Implemented Saving
    - OpenCS: Implemented new ESX selector
    - OpenCS: Implemented enforcing single-instance mode since multiple projects can be open
    - OpenCS: Implemented record filtering
    - OpenCS: Implemented default record filters
    - OpenCS: Proper compiler configuration (currently used only for syntax highlighting)

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Comments on this article are now closed.
Cheeseness commented on 1 December 2013 at 9:08 pm UTC

Oh wow, I didn't know they were working on an Construction Set replacement as well. That's great.

Oh wow, I didn't know they were working on an Construction Set replacement as well. That's great.
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n30p1r4t3 commented on 1 December 2013 at 9:56 pm UTC
  • GOL Supporter

Love this project! But I thought openCS meant counter strike at first!

Love this project! But I thought openCS meant counter strike at first!
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liamdawe commented on 2 December 2013 at 9:35 am UTC

Yes I think the titles for their news articles need adjusting in future to say OpenMorrowind for a start, some people are getting confused.

Yes I think the titles for their news articles need adjusting in future to say OpenMorrowind for a start, some people are getting confused.
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Samsai commented on 2 December 2013 at 2:47 pm UTC

Quote from liamdaweYes I think the titles for their news articles need adjusting in future to say OpenMorrowind for a start, some people are getting confused.
There might be some problems with that, considering Morrowind is Bethesda's game and they are known to have tried to sue Mojang for naming their game Scrolls. It's silly, but that's just how big companies work these days.

[quote=Quote from liamdawe]Yes I think the titles for their news articles need adjusting in future to say OpenMorrowind for a start, some people are getting confused.[/quote] There might be some problems with that, considering Morrowind is Bethesda's game and they are known to have tried to sue Mojang for naming their game Scrolls. It's silly, but that's just how big companies work these days.
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Anonymous commented on 3 December 2013 at 12:28 am UTC

Quote from Samsai
Quote from liamdaweYes I think the titles for their news articles need adjusting in future to say OpenMorrowind for a start, some people are getting confused.
There might be some problems with that, considering Morrowind is Bethesda's game and they are known to have tried to sue Mojang for naming their game Scrolls. It's silly, but that's just how big companies work these days.
That's correct. We used to call ourselves OpenMorrowind, but that has been change just to avoid any copyright problems.

[quote=Quote from Samsai][quote=Quote from liamdawe]Yes I think the titles for their news articles need adjusting in future to say OpenMorrowind for a start, some people are getting confused.[/quote] There might be some problems with that, considering Morrowind is Bethesda's game and they are known to have tried to sue Mojang for naming their game Scrolls. It's silly, but that's just how big companies work these days.[/quote] That's correct. We used to call ourselves OpenMorrowind, but that has been change just to avoid any copyright problems.
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liamdawe commented on 4 December 2013 at 11:40 am UTC

I meant the titles for the news posts here on GOL, i didn't mean change the project name but not many people know what OpenMW is when they see it.

Maybe something like "OpenMW open source Morrowind engine release x" or something like that in future?

I meant the titles for the news posts here on GOL, i didn't mean change the project name but not many people know what OpenMW is when they see it. Maybe something like "OpenMW open source Morrowind engine release x" or something like that in future?
0 Likes
adolson commented on 5 December 2013 at 7:14 am UTC

These guys are making rapid progress, and that's awesome! I look forward to the day when I can play an Elder Scrolls game as God intended - natively, on Linux.

These guys are making rapid progress, and that's awesome! I look forward to the day when I can play an Elder Scrolls game as God intended - natively, on Linux.
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