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Pillars Of Eternity RPG Released For Linux, Early Port Report Included

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Pillars of Eternity is the brand new RPG from Obsidian Entertainment and Paradox Interactive. It’s expensive compared to a lot of our games, so here’s our look at it.

About the game (Official)
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

Tech specs
MINIMUM:
OS: Ubuntu 14.04 LTS 64-bit or newer
Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
Memory: 4 GB RAM
Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
Hard Drive: 14 GB available space

RECOMMENDED:
OS: Ubuntu 14.04 LTS 64-bit or newer
Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Memory: 8 GB RAM
Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
Hard Drive: 14 GB available space

My thoughts
We would have had this up a lot earlier, but after speaking to Paradox, Obsidian weren’t giving out any Linux keys before release, but they were giving out Windows keys, odd. I find that a bit concerning, and it tells me that Linux isn’t high a priority.

Luckily, we had a generous email with a key from a supporter, so thanks to them we can still cover it properly, after the release.

Annoyingly, Steam decided to change to “Coming Soon” when the timer was up. This actually happens quite often with bigger releases, but it was no fun waiting around. It took a good 15 minutes to finally decide it was released!

It’s especially important to test Unity based games on Linux, as their performance is quite often very poor, so without further rambling here’s my early look at it.

Remember, these thoughts are mine, and mine alone. Any review/port report/initial thoughts are from my personal point of view.
The actual port report
It launches and actually works, so that’s a good start at least! Nothing like a new game actually launching properly to get you excited!

It starts off with a nice little intro story to set the scene, and you proceed to setup your character.

Setting up your character!
This is where you could probably spend a long time deciding what you want to be, and like every RPG that gives me the option, I chose to become an Elf! Each race has different statistics, so choose wisely! Once you pick your favourite race, you also get to choose a sub-race, and that changes your statistics again. I decided to go for a Wood Elf, and that enables me to be better at ranged combat. I always love being an archer, so this pleases me to not only be my favourite race, but to also setup my character exactly how I like.

It has the standard class chooser as well, so as you might imagine, I chose to be an Archer. There are 11 different classes, so there’s plenty of options for everyone’s play style.

There’s even more to chose from, as you go through picking a starting ability, and an animal companion. I am simply loving the amount of options you get.

When I thought I was finally done, nope. You then need to arrange your starting statistics, and it gives you a handy star beside the statistics that are most beneficial to your class.

You’re still not done yet, you also need to pick your Culture. Each different culture gives +1 to a specific attribute, so again, choose wisely adventurers!

Are we done yet? Nope! You also need to pick a Background. Each different background will again add to your different attributes.

Finally we get to change our appearance, and this is the only place it fell a tiny bit flat for me. There weren't as many options as I had hoped, but sufficient enough for me to feel my character looked awesome.

The game, the most important bit right?
Once I finally got into the game, I am pleased to say that it’s not entirely text based. There are some voice overs. I do love RPG games, but I also don’t like reading paragraphs of text often, as this actually reminds me I am in a game, I do prefer speech to really get me engrossed in a game.

The voice acting sounds great, and some of the start even made me chuckle a bit with the banter between the caravan owner and the guide.

I’m not entirely sure if the VSYNC option is working, there’s no difference with it on or off, and either way I notice a bit of tearing, not a lot, but it’s there.

The FPS seems to refuse to go above 60, but it does give me a mostly solid 60, so it performs pretty damn well.

The graphics are really quite nice, and it really does feel like the older Infinity engine RPG games, but with everything updated for modern gamers. It’s actually quite beautiful to look at, and considering my FPS hasn’t dropped below 59FPS I think I’m going to enjoy this.

I wandered around a bit doing the first quest, and killed a couple bandits and everything seems to be going swimmingly.

The combat is real time, but like with FTL you can simply press space and have it pause. You will need to pause often to give different orders to your followers, so remember it.
I didn’t really notice any performance problems during combat, or during the small cutscene I saw, so it looks like it’s a pretty good release for us.

One thing I really love, is that after certain scenes have played out, you get a story board of what's going on. What was completely unexpected was that it gives you options you can take sometimes to help or not help someone in need (trying not to give spoilers here!).

The one thing that does bug me are the tutorial scrolls that pop up, as sometimes they vanish too quickly, and you then have to scroll through the text history to know what they were describing.

The production quality seems pretty high, and that's not surprising coming from Obsidian Entertainment.

After putting some time into it, the part that is really annoying me is the amount of micromanagement your team requires. Sometimes it seems like there is zero AI to your members, and even on the easy setting where you're not supposed to have so much of it, my team seems to stand around often during fights not attacking.

I don't want my hand held the whole time, but having a little more AI scripting during fights allowing my team to do the occasional spell and attack by themselves would have been great.

Sadly, I feel the fights are confusing. It's hard to tell who you have selected and who is where while lots of spells and attacks are going on.

Final Verdict: I haven’t seen a release this smooth in a while, and I imagine it's a great experience for big RPG fans, but the combat ruins it for me.

Check out Pillars of Eternity on Games Republic. Buying it there on the Linux store supports us directly!

It’s also on GOG for a DRM Free build. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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59 comments
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STiAT Mar 27, 2015
Quoting: GuestI tried it too, looks like the kinda game that sucks away days of your life, leaving you with no regrets. I have to mentally prepare myself before playing that shit.

I had the tearing issue as well, but I can't seem to play it on my Linux rig (it seems like my GTX 550-Ti fires off all its guns as soon as I run any opengl application and starts heating like crazy with the fans sounding like jet engines above 70% speed; I tried reducing the fan sppeed to something sane but considering temps were rising despite 70% fan speed I decided it wasn't even worth trying, something as simple as Krita (2D rendering) will even fire up the turbines...)

I wonder if it would be more sane on nouveau drivers...

And yeah, I've had problems with unity games as well, performance dip issues in Linux that were non-existent in Windows, or performance drops at an earlier point than I normally would have had them in windows (with a high number of loaded objects on-screen that is)

Hopefully soon we can just forget about unity ever having existed and everyone will be using UE4.

I'm playing on a GTX550 with an i7 (2012) without troubles, and I'd really look at my own config if that's what you're experiencing, since it certainly is not normal. For the tearing: I don't get any tearing at all, but I seem to be the only one without tearing :D.

Unity is very much about how well it's optimized for Linux. A lot of them only export / cross compile for linux, and forget about testing, qa, and optimization (which is true for every other engine as well). Just because a lot of games with other technology obviously did better ports does not necessarily mean that Unity can't do that.

I'm sure for the issues we see, that Obsidian will be reacting on those things in time. Overall, it runs very smooth on my rig, which is not really a new one ;-).
Pangachat Mar 27, 2015
Report from the low end: runs perfectly, and the the bright side is,it's don't have enough fps for tearing :D
Guest Mar 27, 2015
Quoting: EikeWasteland 2 works very well on my system (Intel 4 core & GTX 660), while Bioshock Infinite serverly laged (with vsync) and still has such big lags at loading new parts of a scene that I wouldn't want to play it on Linux. I did try to follow the publishers hints on this, which did not help, while the game worked well on the same system back then on Windows.

I'd say you were one of the lucky few that can run unity games with decent performance; but that's not the case for a large portion of people.

I've not had any issues with Bioshock, but I don't doubt that others, like yourself, are. Ironically you seem to be getting the exact opposite of what I am, and on similar hardware. Suggests to me that there must be issues somewhere between the game and the hardware.
Vissy Mar 27, 2015
Why!!!!

WHY!!!!

My wallet is crying because all the awesome games keep coming out for Linux :(

Welp, looks like Im eating noodle soup for lunch all week again.
sub Mar 27, 2015
I love BGx: Is PoE worth the full price?
STiAT Mar 27, 2015
Quoting: subI love BGx: Is PoE worth the full price?

As far as I can say (16 hours played), if you like old school CRPGs, go for it. I am eagerly waiting to go home from work to play again .. and ye, I didn't sleep much tonight :).
Liam Dawe Mar 27, 2015
Quoting: EikeMay I ask what the connection between Games Republic and GoL is?
I expected some affiliate link, but it seems the link is neutral, so how does GoL take profit from buying at Games Republic?

The "linux.gamesrepublic" address is our store on Games Republic.
Spl-it Mar 27, 2015
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  • Mega Supporter
The game runs great on my system, glad I bought it :)

About the screen tearing, there is none for me. I disabled the in game Vsync and let KDE's own Vsync handle it, I never have any tearing in any game I play.
Xzyl Mar 27, 2015
Playing it on my i3/hd4000 laptop.. you really need shitty specs to not play it. 30+ fps on this low end machine, which is more than enough for such a game.

Gameplay is everything a BG/IWD fan can ask for...music isn't great but decent. voices are roughly in same boat. Story is entertaining so far an graphics are indeed nice especially in the old school isometric way. No bugs yet but with unity games i always play with mesa both radeon/intel as i run into less problems.

8/10 initial look however i was expecting a deeper character creation/class system from what others said.
rick01457 Mar 27, 2015
Quoting: STiATAs far as I can say (16 hours played), if you like old school CRPGs, go for it. I am eagerly waiting to go home from work to play again .. and ye, I didn't sleep much tonight :).

16 hours played??? Not bad going considering it was released yesterday. I played 4 hours last night though, and turned it on when I got home from work today. It's the game I've been waiting for ages and I'm not disappointed.
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