A story driven, action-stealth-puzzler where you create and control your own zombie army! I fell in love when the developers emailed it in. Linux and Mac releases from day 1 will be a stretch goal, so I dug to find out why!
Ray’s the Dead
is a game where YOU
are the leader of the zombie army. It’s story driven gameplay will challenge you with a satisfying blend of action, tactics, puzzle, stealth, and adventure, all rolled into one fresh gaming experience. Sneak, smash, laugh, and moan your way through the last hurrah of the 1980’s as you take on the role of Ray, the newly risen zombie.
On asking about Unity and Linux support they said this:
QuoteWe do use Unity. To be honest, we haven't actually started playing with a Linux port yet! We are still 9 - 10 months or so away from release, so we haven't even gone there yet. So I'm afraid I can't answer your first two questions yet!
Depending on how the campaign goes, our first stretch goal after we are funded is a 'have the game release on Mac and Linux the same day as the PC'. So if we get that few extra bucks, we can get some help from someone with experience and have it release at the same time. That is what we want for sure!
Thanks again Liam!
When asking why it will be a stretch goal when they haven't even tested it yet they responded with this:
QuoteA fair question!
The cost is an educated estimate based on our programmers research, and the experiences we've seen first hand based on our dealings with the Mac version.
In our findings, there is NO chance that either version will be as simple as the click of a button, so the costs are roughly for a month of a programmers time for each version, with a bit less slanted toward the Mac, and a bit more slanted toward Linux.
The only reason we haven't tried it is that none of the three of us currently run Linux. Our programmer is the only one of the three of us that has a Mac, and he occasionally makes a build and investigates the differences.
If by some miracle, Unity improves and it really is as simple as clicking a button, there will be no shortage of other expenses that we will need to spend the money on. Any aspect of game development nearly always end up costing more and taking longer than it should.
I hope that answers your question!
A pitty it will be a stretch goal but I am still totally in love with this concept and the current gameplay looks highly entertaining.
The good thing to remember is Linux is supported anyway, just not on day 1 until they hit the stretch goal, so unlike other studios they will be doing the Linux port anyway! Considering that and they where very honest about it all, they are well worth supporting I say!