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The full game will be available as an offline DRM free version next summer, but the developer, Maschinen-Mensch, has released an alpha to gather player feedback to help balance procedural aspects of the game.

https://www.youtube.com/watch?v=qdkYGwOixWs

Curious Expedition is being made by Riad Djemili and Johannes Kristmann; two former employees of YAGER, the developer of 'Dead Island 2' and 'Spec Ops: The Line'. Their new game is set on a procedurally generated map, and it requires you to plan expeditions, manage resources, fight, explore and interact with natives. You get to choose from a wide range of notable people from the 19th century to play as, including Amelia Earhart, Charles Darwin, Nikola Tesla and Marie Curie.

The game is being built in HTML5 and features lovely pixel art. According to the developers, they've had a closed alpha running for three months and have received positive response from their testers. They estimate that the game is currently about 50% complete as they still want to put more locations, items and characters in it and add a dedicated skill-check mechanic to determine your abilities in combat and encounters with natives. A single playthrough of the upcoming full game should take 2-3 hours, spread across several 10-30 minute expeditions.

If you're interested in getting involved with the game in an alpha state, there's a chance to do so by getting one of several editions through Humble Widget. The base game starts at $12, but with more expensive editions available for things like the soundtrack, an art book and the chance to have your portrait in the game.

Features
  • Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
  • Plan and equip your trek. A good explorer is prepared for any eventuality.
  • Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
  • Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
  • Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
  • Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
  • Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.
Article taken from GamingOnLinux.com.
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About the author -
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A big fan of platformers, puzzle games, point-and-click adventures and niche indie games.

I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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3 comments

Apopas Dec 15, 2014
Only 2-3 hours for the full game? Maybe you wanted to write 20-30?
flesk Dec 15, 2014
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  • Contributing Editor
No, it's 2-3 hours per playthrough according to the developer. The maps are procedurally generated, so no two playthroughs should be the same. A couple of hours or more sounds about right for a roguelike.
StianTheDark Dec 16, 2014
Please change it to "rougelight" :) I like that more. (From TotalBiscuit)
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