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Running With Rifles Release 0.8 With Boats!
Posted , 18 February 2013 at 6:24 pm UTC / 3826 views
Running With Rifles unleashes 0.80 with drivable boats, a new map, persistent stats and general fixes!

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I really love the look of this game, they are adding a lot of really cool stuff with each new release especially this one adding in drivable boats to mow people down in!

Not only that but adding persistent stats (definable per-server by the server host) adds some decent stuff to work towards as well.

I would highly recommend this one folks!

I am the owner of GamingOnLinux. A fan of anything techy, and not just Linux stuff.

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Comments on this article are now closed.
Kurremkarmerruk commented on 18 February 2013 at 6:58 pm UTC

Desura News Update:


QuoteWe also have the initial steering implementation in now for vehicles in water, with Sainte-Anne featuring a few drivable[sic] rubber boats. AI currently neglects them pretty much, the navigation logic needs a bit different approach than the on-ground vehicles, looking forward to work on that for 0.81. Hope I can squeeze in the "AI battle-taxi" feature for that too, can't wait to get into some beach assault action!
Also, the online servers now support persistent player profiles (per server), which means that if the server has been set to store the profiles over battles and map changes, you can have your stats, rank, mortars and weapons with you again when you reconnect. One of the official modulaatio-servers will be soon set up as something we call Invasion; players only join Green faction, they all start with 0 XP to fight through all the maps in randomized order, each map starting with Green faction having one base with some over capacity to get the invasion going, with XP and items carrying over map changes.
We'll be adding plenty of new items in the near future, we've been talking about vests, rare weapons, support items and new calls logically similar to mortar strikes, which will fit the persistent cooperative Invasion mode really well!


Exciting!

Desura News Update: [quote]We also have the initial steering implementation in now for vehicles in water, with Sainte-Anne featuring a few drivable[sic] rubber boats. AI currently neglects them pretty much, the navigation logic needs a bit different approach than the on-ground vehicles, looking forward to work on that for 0.81. Hope I can squeeze in the "AI battle-taxi" feature for that too, can't wait to get into some beach assault action! Also, the online servers now support persistent player profiles (per server), which means that if the server has been set to store the profiles over battles and map changes, you can have your stats, rank, mortars and weapons with you again when you reconnect. One of the official modulaatio-servers will be soon set up as something we call Invasion; players only join Green faction, they all start with 0 XP to fight through all the maps in randomized order, each map starting with Green faction having one base with some over capacity to get the invasion going, with XP and items carrying over map changes. We'll be adding plenty of new items in the near future, we've been talking about vests, rare weapons, support items and new calls logically similar to mortar strikes, which will fit the persistent cooperative Invasion mode really well![/quote] Exciting!
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