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Sacred Line - Free Dark Adventure/surreal Thriller Got An Upgrade
Posted , 27 February 2013 at 6:44 pm UTC / 4740 views
Sacred Line 1.2b Overhaul is released.
It's totally redone version with new content, updated graphics/physics, bug/grammar/whatever fixes, also introduces secret ending.

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Sacred Line is a free short dark adventure/surreal thriller with story-driven explorative physics-based gameplay, black-white-red silent movie/BD style and multistructural abstract non-cliche plot. It takes its place in a fully developed universe where your main enemy is a union of third-world countries which is trying to set totalitarian regime over the whole planet polluting and destroying everything around them. In this game you will face their leader which was summoned by the ancient sect, dealing with unknown sources of power and paranormal activity.

You are playing Ellen, a private detective, who is trying to survive in Eastern Europe. Lately detective business, which she inherited from her missing sister Sarah, almost ceased its existence and one day before she was going to close her office she got an anonymous call. The unknown asked her to find some hidden forest outpost and told her about its position. That was just the beginning.

The game supports only 16:9 monitors and minimal resolution 1280x720.
Almost every object in game is physically interactive. You can drag'n'drop things using Left Mouse Button, glass and walls are breakable.

Download 32/64Bit build Linux via links on official site:
http://sacredline.orgfree.com

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Comments on this article are now closed.
Sabun commented on 28 February 2013 at 2:27 pm UTC

I tried playing this in Ubuntu 12.10 64Bit, but both the 32bit and 64bit versions of the game don't run.

It says it fails to load Mono. I checked in the USC, and it says I have Mono runtime installed. What should I do to get up and running with this game? I downloaded it from the Mega link on the website.

I tried playing this in Ubuntu 12.10 64Bit, but both the 32bit and 64bit versions of the game don't run. It says it fails to load Mono. I checked in the USC, and it says I have Mono runtime installed. What should I do to get up and running with this game? I downloaded it from the Mega link on the website.
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muntdefems commented on 28 February 2013 at 6:13 pm UTC
  • Editor

Same problem here. It complains about not being able to find the Mono library on the something-something-Data/Mono directory, even though there's a mono.dll file there.

Same problem here. It complains about not being able to find the Mono library on the [i]something-something-Data/Mono[/i] directory, even though there's a [b]mono.dll[/b] file there.
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sashadarko commented on 1 March 2013 at 9:18 am UTC

Thanks for feedback about this problem, posted a question about this on Unity forums. If there's any solution I'll post it here and on IndieDB page.

Thanks for feedback about this problem, posted a question about this on Unity forums. If there's any solution I'll post it here and on IndieDB page.
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sashadarko commented on 12 March 2013 at 6:55 pm UTC

Just got news from Linux user that 32Bit version works and completable.
A little tip from engine developer (another game but similar problem): "Setting the player's permissions to allow execution (either from a graphical file manager, or by chmod 755 myPlayer at the command line) should fix this."

Just got news from Linux user that 32Bit version works and completable. A little tip from engine developer (another game but similar problem): "Setting the player's permissions to allow execution (either from a graphical file manager, or by chmod 755 myPlayer at the command line) should fix this."
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Sabun commented on 13 March 2013 at 7:50 pm UTC

I tried it once more, even redownloaded it just to make sure. It still returns the same mono error.
Could it be that when you Built it for the Linux build, that the build got corrupted? It has happened to me before when I used Unity for a mini-project.

I tried both the 32bit and 64Bit executables, and made sure chmod 775 was done (in GUI it's just ticking "Allow executing file as program". This is on Ubuntu 12.10 64Bit with an Nvidia GTX 680 using the 304 drivers, so it's not a hardware issue just to be sure. Would you mind rebuilding the game once more and reuploading it to Mega?

I tried it once more, even redownloaded it just to make sure. It still returns the same mono error. Could it be that when you Built it for the Linux build, that the build got corrupted? It has happened to me before when I used Unity for a mini-project. I tried both the 32bit and 64Bit executables, and made sure chmod 775 was done (in GUI it's just ticking "Allow executing file as program". This is on Ubuntu 12.10 64Bit with an Nvidia GTX 680 using the 304 drivers, so it's not a hardware issue just to be sure. Would you mind rebuilding the game once more and reuploading it to Mega?
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Sabun commented on 13 March 2013 at 8:13 pm UTC

I discovered what the problem is sashadarko. Your data folder is missing the x86 folder inside Mono directory.

I downloaded Slenderman's Shadow demo, and searched their Data folder to see what was different. After copying their x86 folder into Sacred Line's Mono folder, the game starts up no problem. This is definitely because the linux build process screwed up (or your Unity installation is semi-corrupted, meaning you need to reinstall Unity).

Inside the x86 folder is just one file, libmono.so

I uploaded the x86 folder in Mediafire if you want to test it yourself or paste it into your data folder:
http://www.mediafire.com/?uct82mqixqzq6dm

I discovered what the problem is sashadarko. Your data folder is missing the x86 folder inside Mono directory. I downloaded Slenderman's Shadow demo, and searched their Data folder to see what was different. After copying their x86 folder into Sacred Line's Mono folder, the game starts up no problem. This is definitely because the linux build process screwed up (or your Unity installation is semi-corrupted, meaning you need to reinstall Unity). Inside the x86 folder is just one file, libmono.so I uploaded the x86 folder in Mediafire if you want to test it yourself or paste it into your data folder: [url=http://www.mediafire.com/?uct82mqixqzq6dm]http://www.mediafire.com/?uct82mqixqzq6dm[/url]
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sashadarko commented on 13 March 2013 at 9:12 pm UTC

Thank you very much and actually you right about corrupted build. Yesterday I tried to make a test build and engine exported very corrupted one which crashes with known error (and the only known fix about it is to reinstall unity, yes).Though it doesn't explain why another user who reported about sucessful launch didn't encountered this.

Thank you very much and actually you right about corrupted build. Yesterday I tried to make a test build and engine exported very corrupted one which crashes with known error (and the only known fix about it is to reinstall unity, yes).Though it doesn't explain why another user who reported about sucessful launch didn't encountered this.
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sashadarko commented on 13 March 2013 at 10:31 pm UTC

deleted

deleted
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sashadarko commented on 14 March 2013 at 12:24 pm UTC

The same version but not with just x86, it also has 64bit library (taken from One Late Night):Direct download

The same version but not with just x86, it also has 64bit library (taken from One Late Night):[url=https://dl.dropbox.com/s/x7136yjzm8tsmgw/Sacred Line 1.2b Overhaul linux.zip?token_hash=AAFVcqvIaui-TmaZZAHtu_GKYiGFW4XmC_eLBEckyGc7Wg&dl=1]Direct download[/url]
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