by liamdawe May 7, 2013 at 11:27 am , Views: 2698
QuoteThe long awaited – at least to me – linux port is live! I want to thank all the kind linux users who helped test the game. You guys are awesome.They also need help with votes on Steam's Greenlight. I've voted have you?
Linux comes in a lot of flavors – different distros, 32-bit vs. 64-bit, NVidia drivers, AMD drivers, single- vs. multi-monitors. I’ve done my best to test in a wide variety of combinations. I bought new video cards, a new monitor, and installed a bunch of different distros to test many different combinations.
Right now, I’m only officially supporting NVidia and AMD cards with proprietary drivers. Although one user did have some luck with an integrated video card. I might be able to get the open source drivers working too, but so far there’s still some issues there to work through.
Salvation Prophecy was built using a lot of open source software (Ogre3D, CEGUI, OIS). Here’s my small effort at contributing back to gaming on the best open source operating system of all time. The first moment I got the game running on linux was one of the most magical moments of making Salvation Prophecy.
The linux version can be bought on Desura and hopefully someday Steam (please vote!)
|Comment by edgley on May 7, 2013 at 12:45 pm Link To Me|
tooryea got it yesterday and I'm really not unhappy, the graphics are awesome and it's interesting to play
That's a strange way to put it
I didn't actually see the previous post about this, but I brought it on Desura this morning going purely off the screenshots and a very brief YouTube video I found.
Looks very promising and I will be trying this out tonight
|Comment by Space-Jabberwocky on May 8, 2013 at 12:56 am Link To Me|
Hey Linux Gamers,
Salvation Prophecy dev here. liamdawe - thanks for the coverage on your site. Places like this do a lot for linux gaming, and us indie devs.
For anyone who picked up the game, I'd love to hear how it's playing, and what kind of rig you're running on. You can let me know here or at the game forums.
So far, there's been a couple support issues, but nothing we couldn't work through easily enough (missing libs). That'll all get fixed up as I get any bug reports from players.