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Shroud Of The Avatar: Forsaken Virtues RPG Released On Steam For Linux

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https://www.youtube.com/watch?v=g3zXNn6YP-8
Shroud of the Avatar: Forsaken Virtues aims to be a rather massive RPG. I say it aims to be as it's currently in early access, and it has a long way to go, but it looks great already.

It's a bit pricey, so sadly we don't have a key to give you any initial thoughts yet, but from what we have seen it already looks like a lot of fun.

I love the idea of being able to play either offline, or online. Seems like it will suit many different player types. You can either play completely offline with around 40 hours of story, or play it online with a few different modes.

It's worth noting that player-wipes will happen, so don't go into it expecting to keep playing the same character. The developer stated it could happen as much as monthly.

About the game
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

Check out Shroud of the Avatar: Forsaken Virtues on Steam.
Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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FutureSuture Nov 25, 2014
One being able to choose whether they play offline or online and if one does play online, that they can play alone, with friends, or with strangers is a concept I quite fancy. I'll be keeping an eye on this!
nitroflow Nov 25, 2014
Quoting: Skully1st - it uses the Unity engine. Which rings alarm bells in my head. It's performance is abysmal for anything other than simple games like side scrolling platformers.(even in windows)
Only a couple of devs have ever proved it can be done (eg. Interstellar Marines, Verdun) but even still those game would have been better in virtually any other modern engine.

I agree with you but when they started Unreal 4 wasn't yet out and they picked unity because they could quickly throw out a working concept thanks to the unity store.

As it stands now it's playable on my gtx 750 ti in full hd at max settings, but it's not yet optimized. They also need to optimize loading times because it's a loadfest as you go from the world map to other scenes and vice-versa, it can take over 30s loading a city and random encounters on the world map take about 6-9s.
Mohandevir Nov 25, 2014
Quoting: nitroflowAs it stands now it's playable on my gtx 750 ti in full hd at max settings, but it's not yet optimized. They also need to optimize loading times because it's a loadfest as you go from the world map to other scenes and vice-versa, it can take over 30s loading a city and random encounters on the world map take about 6-9s.

That was my last hesitation... What the Linux client will be like? The beta of the beta? If the graphics performances are as good as you say it (not the load time), I'm a buyer.
nitroflow Nov 27, 2014
Quoting: Mohandevir
Quoting: nitroflowAs it stands now it's playable on my gtx 750 ti in full hd at max settings, but it's not yet optimized. They also need to optimize loading times because it's a loadfest as you go from the world map to other scenes and vice-versa, it can take over 30s loading a city and random encounters on the world map take about 6-9s.
That was my last hesitation... What the Linux client will be like? The beta of the beta? If the graphics performances are as good as you say it (not the load time), I'm a buyer.

The linux client is like the windows client AFAIK. They both have the same version number.
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