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Starbound Could Be Open Source In Future

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The head of Starbound developers Chucklefish "Tiy" has said openly on twitter to all of his followers he wants to open source Starbound, and all their other games.

I think we're going to open source Starbound one day, I'd like all of our games to be OS from now on

Tiy (@Tiyuri) September 15, 2014


It's interesting to see more developers say things like this, and it can only help other interested users find and fix issues. We all know the benefits of games being open sourced by now, and I hope the Chucklefish crew deliver on this one day.

Personally I just hope the big Starbound update comes soon, as I am getting a little impatient waiting for it.

What do you make to this? Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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18 comments
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Half-Shot Sep 16, 2014
People, it's ALL about licences. If they add a permissive licence and accept pull requests this could go far. They could either give some sort of github/ssh key away with steam copies or by request to sort payments legally. Then if you take the source then it's no different from piracy (and no easier, let's be honest).

The benefits are stuff like raspberry pi/arm support, android support and more. That is surely worth the risk of a few v-immoral pirates.
DrMcCoy Sep 16, 2014
Quoting: Half-Shotpermissive licence [...] Then if you take the source then it's no different from piracy

No.
Half-Shot Sep 16, 2014
Quoting: DrMcCoy
Quoting: Half-Shotpermissive licence [...] Then if you take the source then it's no different from piracy
No.

That's a rather poor argument, care to state why you feel like systems UE4 don't work?
DrMcCoy Sep 16, 2014
Mu.

UE4 is not under a permissive license.
Half-Shot Sep 16, 2014
Quoting: DrMcCoyMu.

UE4 is not under a permissive license.

I meant within the context of propiatory software and the permissive being able to read ,make changes to it, and share with other licenced users. Obviously in Free Software terms it would be incredibly hard to maintain that.
DrMcCoy Sep 16, 2014
Okay.
Pit Sep 17, 2014
Quoting: TheRealJeffI am with @stan here, unless a game starts open source and the community is responsible for creating it, I don't see a lot of benefit in going OS.
How about wanting to play a game again in a few years? Company is no longer interested in it, but it won't run on recent OS anymore. With CS you're f****d, with OS it can (and most probably will) be fixed.
While I definitely don't insist in OS for games, I clearly see it as a very positive added value. (and yes, I mean I get the code, but still pay for the data/artwork)
JIghtuse Sep 18, 2014
It would be really cool. Learning by reading real projects' code is great.
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