xuwangHow is Godot coming along? How "beta" is it? I follow it on Github and I see a lot of activity. It's quite exciting to see!
It's pretty great, in my opinion. Mind you, I used to try making games in many different languages over the years, most recently in C/C++ with SDL - back in 2001-2003. Always, after a few weeks I'd just stop working on said game and eventually start work on another. Not very productive, but lots of writing of code.
I took the assets for a 2D game I last worked on in 2003 and got it to the same state in Godot in no time - with literally only five lines of hand-written code. Everything else was all handled in the engine interface. Now, it's very early; I will have code to write, for sure. But the heavy lifting is already done for me, and it's been a breeze. My buddy did the graphics in 2000-2001, and I probably let him down by not finishing coding the game. I may even finish it now, finally.
As far as the "beta" moniker, I dunno. Games made in Godot have shipped already (search Anthill in Google Play Store, for an example), so it can't be THAT beta. But they're working on it a lot, tweaking, adding features, fixing little bugs here and there. It's hard to tell how much the community is growing, but there's definitely people using it right now, and contributing, trying to help each other figure things out. It's exciting - I haven't felt this way about development of any kind for about a decade.
But anyhow, this is really off-topic, and I realize that is my fault. Check out the forums if you wanna see what people are up to (seems to be more active than their FB or my reddit sub).