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The Dead Island Linux Port Is Not Being Done By The Orginal Developers

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We recently had a chance to speak to Techland the original developers of the Dead Island series, but they have confirmed they are no longer involved with it. This isn't to say it suddenly isn't coming, as it seems they haven't been involved in the Linux work at all.

QuoteTechland is not involved with the Dead Island series anymore. Please direct all questions to the publisher: Deep Silver.

Kind regards,

Krzysztof Janicki
Creative Copywriter

Techland
ul. Jana Szczyrki 12


When asked about if they knew anything more:
QuoteOf course Techland remains the original developer of Dead Island but we don't work on that IP anymore. Currently, we're developing two titles: Hellraid and Dying Light. Any questions regarding Dead Island are to be directed to the publisher.


The question then remains who exactly is working on the Linux version? It's being worked on regularly as ~5 hours ago it gained another new build in the "linux_test" encrypted branch on SteamDB.

Virtual Programming did the Mac version using their eON technology, but no one from anywhere is confirming who is doing it. The publisher Deep Silver sadly hasn't responded to our requests for comments. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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SXX Sep 17, 2014
Quoting: n30p1r4t3You guys must be living under a rock. eON has matured quite well and is now able to run the witcher 2 almost flawlessly. I understand eON's launch was shady, but things have changed...for the better. +1 to using eON for future ports.
Didn't you learn anything about how is wrappers works?

Just like Wine if it's "mature" for Witcher 2 it's doesn't mean it's will bring good experience for any other game. Different games use different parts of D3D and might trigger completely different problems.
EKRboi Sep 18, 2014
I was against eON for one reason. Witcher 2. Seeing what they did with it and turned it into a perfectly playable game, I am less against it. If it helps bring older games to us that either don't work flawlessly with wine or will NEVER get a true OpenGL linux port, and the games run fine. Then by all means go for it!

It seems that many of the popular game engines either already support OpenGL (ie. unity) or are working on it. UE4 is shaping up nicely from what I can tell from the demos. I would be appalled if the Source2 engine did not have a native OpenGL renderer. It seems we will see OpenGL for the Frostbite engine before long I hope, since they have said they want to bring it to linux and mac. I'm sure there are more too (I feel like i've read CryEngine is coming too). Once all the renderer's support OpenGL then true linux ports should be much easier for the developers.

EDIT* duh, StarCitizen, that's how I know CryEngine is getting/has an OpenGL renderer.
AsavarTzeth Sep 25, 2014
I just wish to add, if anyone might have misunderstood my initial post, I never said I was for or against eON. I just wanted to share information, pure and simple.

As for what my actual feelings on the matter is. I have had way more broken experiences with wine wrappers used (broken res, missing regfix for gnome-shell focus, controller support, etc..). I love wine, especially when I tweak it myself, but if I am to get it pre-packaged I would take eON (if working well) before Wine any day.

This is not me saying Wine sucks, but claiming the developers are inept when it comes to working with it. If I had packaged the game myself, I am less sure on the subject.
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