Interesting bit of news today, folks, as the teams behind the widely popular PlayOnLinux and PlayOnMac applications have announced their new service, PortMyApps. The website gives a short list of reasons why one would want to port to Mac/Linux as well as a system that also allows you to test out your specific program for free.
Those familiar with WineSkins on Mac OS X may be familiar with the methodology.
Basically, it just wraps your Windows program in a standalone Wine environment which doesn't require any additional configuration or setup on the intended platform (in theory).
This service is obviously geared toward software publishers, but any program can be "ported." There is even an online feature that allows you to upload a Windows program via a zip and see if it will work with their solution (Linux support soon).
Overall, I'm pleased to see this program/service exist. I feel as if this could convince more developers to port their games and programs, even if it's not native. What do you guys think?
UPDATE: One of the people involved with PortMyApps wrote the following in the article comments:
tinouAs a developer of PlayOnLinux, and by reading some comments, I want to make things clearer;
This tool is noway made to discorage use of native ports. In fact, you cannot use it port games because it is limited 50Mo.
It is designed for very specific apps (like the one we ported) that could not and would not be ported in other way, or very old game (in general the source code is lost).
Games that can be natively ported won't be ported with PortMyApps, it is not planed for the moment. (And there are no point for that!)
Anyway, we do not have enough resources to bring profesional support for a game played by million of users, so clearly we won't take this risk ...
Also, you'll notice that the website is called PortMyApps, and not PortMyBrandNewGame ;-) ...
Wine's results are too variable for us to afford the risk to work for very big companies ...
Game editors that are interested in Linux do not want to give a bad image of their brand by bringing a low quality support for a title. Valve has proven it by not using wine for Steam.
This article was submitted by a guest, we encourage anyone to submit their own articles.