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The Wine Development Release 1.9.9 Is Now Available

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The Wine team released today another development release of their software. Version 1.9.9 has many small changes including 38 bugfixes.

The few most interesting features introduced in this release:
  • More work towards the WineD3D command stream.
  • Service proxies in WebServices.
  • Query support in the builtin reg.exe utility.
  • Improved support for long URLs in WinInet.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.9.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.9.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
Article taken from GamingOnLinux.com.
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5 comments

mrdeathjr Apr 30, 2016
In this wine DX11 situation remains equal, in some rare cases sayonara umikawase shows sound and keyboard works but nothing more

View video on youtube.com

Respect CSMT have more work but dont stay finished

View video on youtube.com

In other issues sebastian lackner put work on quartz, respect xlive appears middle solution for flatout ultimate carnage and is put on binary folder msvcm80.dll, msvcp80.dll and msvcr80.dll as native for run

Without forget have xlive.dll, xlive.dll.cat and xlivefnt.dll in same folder, however althought solve entry dont solve other issues case xinput_1_3 (case crash kane and lynch)

^_^


Last edited by mrdeathjr on 30 April 2016 at 3:20 pm UTC
Shmerl May 1, 2016
Is anyone doing regular Witcher 3 tests with the new releases of Wine? I didn't buy the game and there isn't any demo, so I have no idea how far DX11 support has progressed.
sobkas May 2, 2016
Quoting: ShmerlIs anyone doing regular Witcher 3 tests with the new releases of Wine? I didn't buy the game and there isn't any demo, so I have no idea how far DX11 support has progressed.

Don't buy any DX11 game until there will be an overwhelming proof that it works, because right now DX11 support is early in development.
mrdeathjr May 3, 2016
Back with some tests appears interesting things case this

View video on youtube.com

Before crysis work are needed patch (rico non official patch) and however in bug report related game crash after first scene, wine devs said as wont be fixed

Another form to entry in game require have save game but when entry in game if you move mouse game crash and this bug also solved too

Almost forget once begins game kill punkbusterb process (punkbusterb give loss performance)

But in lastest wine some games case dinasty warriors 8, one piece pirate warriors 3 (maybe others) asking for double buffer and now works (and issue in crysis have relation with double buffer)

View video on youtube.com

View video on youtube.com

Them have intensive work related buffer since begins 1.9.x development branch

^_^


Last edited by mrdeathjr on 3 May 2016 at 2:02 pm UTC
mrdeathjr May 3, 2016
In another test appears other interesting issue, this have relation with run some games from steam

View video on youtube.com

In flatout ultimate carnage can be see how is game is launched (from steam) fps drops until 1 fps but if you runs game since another terminal back to run normally (can be use WINEDEBUG=+fps for see fps)

Without forget you need nodvd for flatout ultimate carnage, with steam launcher game runs bad still using another console

And you most need msvcm80 - msvcp80 - msvcr80 on flatout ultimate carnage binary folder and configurated as native in winecfg

For xlive issue you can use jsMSI Unpacker for extract from xlive redistribuble (this file stay on supported files in game folder): xlive.dll, xlive.dll.cat and xlivefnt.dll, once have this files must be put on flatout binary folder

Or can try test in my dropbox wine fixes folder, in thme have some things for solve some problems

https://www.dropbox.com/sh/h22weksp0goq45f/AAARnqOlWPYvTGIWCB7k04s-a?dl=0


View video on youtube.com

In lords of the rings return of the king appears somthing similar, this time cause delay in audio in cinematics and back fps performance seriously in various temporaly freezes (around 1 to 2 seconds)

But if you run in another console directly game back to runs normally: audio correctly sync with video and fps performance back to normal


View video on youtube.com

In Ys origin appears some similar issue, this time if you runs game with or without console game stay freezes in main menu (around 1 fps maybe less)

But if you have ys origin binary from gog release and runs with other console game runs normally, if try since steam game runs bad again

However cinematics problems still remain if stay activated some intro sequence works but screen stay in black and dont allow continue


View video on youtube.com

But in middle of before described situations for example in Ys Oath in Felghana dont occur that, this game can be runs since steam with out problem (except cinematics same problem of ys origin)


Another title affected launching game since steam is alan wake, if you runs since steam fps drop to 2 to 5fps but if you launch another console game back to normally (however needs nodvd for solve too, maybe alan wake binary can works too)

^_^


Last edited by mrdeathjr on 3 May 2016 at 5:30 pm UTC
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