Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Tomb Raider benchmark video comparison, Linux vs Windows 10

By - | Views: 60,641
I decided to do a bit of a learning exercise today and do my first ever video comparison between two platforms. I picked Tomb Raider since that's what's hot right now. The performance difference between Windows 10 and Linux is quite large in Tomb Raider.

This is my first ever attempt, but I think it turned out reasonably well. The problem I've found is getting a smooth video of the benchmark on Linux, as all recording software made it slightly stutter (with no effect on actual FPS, tested against my previous results). This happens in some games, others are fine.

The second issue is the Tomb Raider benchmark is actually a little different each time with the animations that happen and their timings. Even in this video the timing of the animations at one point is different, but the rest is fine.

To note: This was on the exact same settings, double checked. High preset, motion blur off.

Tested on
Linux Mint 17.3
Intel i7-5960X
Nvidia 980ti
16GB RAM

Also, the game is actually heavier than the benchmark as I noted in my port report.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
image

The performance difference is quite striking, and quite sad to see such a major difference in performance when testing it myself. Considering the power of my test rig, I do expect better.

I have no doubt Feral Interactive will push out future patches to improve things. They do support their titles very well, but it's still sad to see such a massive difference. I didn't even realize the difference was so large until I performed these tests. Article taken from GamingOnLinux.com.
Tags: Benchmark, Video
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
54 comments
Page: 1/6»
  Go to:

Saladien May 1, 2016
quite sad that they released something so unoptimized.
spamatica May 1, 2016
They have ported it to Mac also, right? It would be interesting to know what kind of hardware is necessary there to drive this.
neowiz73 May 1, 2016
it's to be expected though, since the game was originally developed for directx and not opengl.
as long as mid-range hardware gets 60fps roughly as average then that's good to me. as long as there aren't major frame spikes, then the gameplay should be smooth.
GustyGhost May 1, 2016
On the bright side, there's nowhere to go but up! :D

Right now I'm running an unoptimized Tomb Raider port, on unoptimized and world-renowned crappy AMD Linux drivers, all the while using the unoptimal state-machine design OpenGL. I can't wait for AAA games to start picking up Vulkan.
Segata Sanshiro May 1, 2016
Loving the benchmarks and videos making their way onto GOL recently!
Liam Dawe May 1, 2016
Quoting: neowiz73it's to be expected though, since the game was originally developed for directx and not opengl.

I tried explaining that to someone, and it descended into hell.
rkfg May 1, 2016
QuoteI have no doubt Feral Interactive will push out future patches to improve things.
Yeah, just remember Shadow of Mordor and XCOM 2, how improved they were after the initial Linux release. Hint: just a little, nowhere near the Windows performance and sometimes by downgrading the settings like in XCOM 2.

It's pretty sad to admit but "semi-native" ports from eON perform much better, sometimes even better than the original (ARMA 3). They suffer from stuttering on shader compilation, they crash or freeze from time to time (BS:I wasn't fixed if I'm not mistaken) but when they work, they're better than fully native ports from Feral.

Don't get me wrong, I love Feral and their work, they've already brought several AAA titles to Linux which aren't available via Wine or otherwise. And I don't care much about Windows and FPS there as I don't have Windows for 8 years now. Those are just facts about optimization that probably could be improved further. I'd like to read some technical insights from the Feral programmers, how they do their ports, what challenges they meet, how they profile the game and fix the bottlenecks etc. Maybe knowing the technical difficulties and that some things are just plain impossible to implement fast enough would spice it up a bit.
ziabice May 1, 2016
I uninstalled it.
Mblackwell May 1, 2016
Too bad you can't go back in time and install whatever driver version was out right before the release of the game on Windows. I wonder how many driver specific performance hacks there are for this game by now.
legluondunet May 1, 2016
61 to 154 fps it is enough to have a good gameplay isn't it?


Last edited by legluondunet on 1 May 2016 at 5:43 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.