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Two Worlds II Confirmed For A Linux Release This Month

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https://www.youtube.com/watch?v=6ArD4vxKq2E#t=119
The great thing about what we do at GamingOnLinux is that we re-check our news, and try to catch up with developers. This time we managed to find out that Two Worlds II will release for Linux this month!

We previously wrote about Two Worlds II coming to Linux in October of 2013, so it has been a long time coming, and we can't wait to test it out.

Looks like there will be a retail edition out after the Steam edition, so that will be interesting to see if anyone can find one to show us!

Here's a cut-out of my email conversation on the topic of the Linux release, from today:
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About the game (From Steam)
A perfect mix of flexibility, creativity and state-of-the-art technology "Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences. Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONS™ magic management, and the PAPAK™ alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created 'CRAFT'™ tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACE™ engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.

Features
- A flexible combat system with variable attack moves, parrying and special tricks
- State-of-the-art technology, thanks to a powerful GRACE™ engine and special tools
- Lots of mini-games for breaking up gameplay
- Intuitive user interface for the DEMONS™ Magic system and the PAPAC™ Alchemy system
- Mercenaries and magically-created beings accompany the player
- Complex object management with movable and usable items
- Special CRAFT™ tool enables the individual configuration of armor and weapons
- Many Boss opponents, including special combat strategies and unique rewards
- Flexible MoSens system guarantees realistic every day and combat movements
- Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
- Captivating background story with numerous cutscenes
- Extensive Multiplayer part including building/setup simulation

Check Two Worlds II out on Steam, but remember do not buy it until the Linux version releases.

WIll you be getting a copy? Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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35 comments
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codyaj1995 Jan 7, 2015
I cannot wait for this game! It looks like a fairly decent open-world rpg. With any good luck there will be a drm-free version on GOG. Or the retail version will be drm-free!

I also would love to buy the boxed version just to see Linux on the back! :D
Orkultus Jan 26, 2015
What time should it show up on Steam today?
Silver4 Jan 26, 2015
That's the big question. In Karlsruhe it is now 18:00 (6:00 PM) so 6 hours left.
Silver4 Jan 26, 2015
EDIT: Sorry, "miss read" the devs post. Strange...
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