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Unreal Tournament Has Public Builds Available For All Platforms Now

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The new Unreal Tournament is being built out in the open and with community input as we already know, but now anyone who is logged into their forum can get access to the builds.

All you need to do is register and login on their official forum, and then proceed to the alpha topic to see the download links. The Linux download comes in at just under 800mb, so those with little bandwidth should hold off.

See a video of it in action below (the video is a bit old though):
https://www.youtube.com/watch?v=NQ9iN90b2wU

It doesn't seem to work on my end:
image
It might work for you, so if you do get it to work be sure to let people know how in the comments.

Update
To get it to run you need to do this in terminal:
QuoteEngine/Binaries/Linux/UE4 UnrealTournament -SaveToUserDir

Thanks, KimmoKM! Article taken from GamingOnLinux.com.
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EKRboi Oct 22, 2014
Got it working here as well. If you have a card capable of using opengl4 you can use the flag -opengl4 to have the game run using it. I just created a launch script for it to make things easy. With current nvidia drivers there is some lighting problems. They can be worked around by using the console. So press ~ to bring it up and then use "ShowFlag.SkyLighting 0". It is then playable, some bloom stuff will still be out of whack. If it bothers you, then you can use "ShowFlag.Bloom 0" to disable it.

#!/bin/sh
./UE4 UnrealTournament -resx=5760 -resy=1080 -windowed -vsync -opengl4


Orkultus, What GPU are you using? I am using Arch as well and it ran ok for me. I have a couple of Nvidia GTX580s and using prop. driver 343.22.
ElectricPrism Oct 22, 2014
Same error on Ubuntu 14.04 x 64 / Elementary Freya 0.3 Beta 1
ElectricPrism Oct 22, 2014
@EKRboi, works with those parameters, thanks :)

./UE4 UnrealTournament -resx=5760 -resy=1080 -windowed -vsync -opengl4
aL Oct 22, 2014
it worked... but it says "lights needs to be rebuilt (93)" and I cant see a thing... I tried to disable in options all i saw... maybe there is an option to disable lighting?
EKRboi Oct 22, 2014
Quoting: aLit worked... but it says "lights needs to be rebuilt (93)" and I cant see a thing... I tried to disable in options all i saw... maybe there is an option to disable lighting?

If you are talking about what I think you are then bring up the in-game console with the tilde key (~) and then turn off sky lighting with "ShowFlag.SkyLighting 0"
edqe Oct 23, 2014
How does it run compared to Windows version?
Xylemon Oct 23, 2014
It's interesting that the Linux and OS X versions are way smaller compared to the Windows releases.
aL Oct 23, 2014
Quoting: EKRboiIf you are talking about what I think you are then bring up the in-game console with the tilde key (~) and then turn off sky lighting with "ShowFlag.SkyLighting 0"

Yeah, that was it... thank you very much
Orkultus Oct 26, 2014
Quoting: EKRboiGot it working here as well. If you have a card capable of using opengl4 you can use the flag -opengl4 to have the game run using it. I just created a launch script for it to make things easy. With current nvidia drivers there is some lighting problems. They can be worked around by using the console. So press ~ to bring it up and then use "ShowFlag.SkyLighting 0". It is then playable, some bloom stuff will still be out of whack. If it bothers you, then you can use "ShowFlag.Bloom 0" to disable it.

<code>
#!/bin/sh
./UE4 UnrealTournament -resx=5760 -resy=1080 -windowed -vsync -opengl4
</code>

Orkultus, What GPU are you using? I am using Arch as well and it ran ok for me. I have a couple of Nvidia GTX580s and using prop. driver 343.22.

I am using a Nvidia GTX 550ti 2GB, with nvidia version 343.22
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