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(I have now an I7 4820k (4 cores))
Lets say that I have to choose between an Intel Core i7-4960X @ 3.60GHz , Intel Xeon E5-2697 v2 @ 2.70GHz or Intel Xeon E5-2695 v2 @ 2.40GHz. (price doesn't matter)
I think with the Vulkan coming more cores = better gaming? or is not worth the upgrade?
I have a GTX 980 now which I will sell to get a GTX980Ti.
So any opinions?
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sounds pretty pointless upgrade tbh. Vulkan is still 2 years away from mainstream imo. Some games will support it from the start but most will not and im quite sure that the Spec version 1.0 isnt the best when it comes to optimizations.
Im sure in a year or two there are 8 and 16 core systems on desktop also. AMD Zen for example, 8cores 16threads and some rumors about 16cores/32threads also (that might be a server cpu though). it should come in Summer 2016.
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Intel CPUs have the memory controller in the northbridge . So it is the northbridge that determines what type of RAM the system needs, not the CPU.
AMD CPUs have the memory controller on the CPU, which is why the CPU determines what type(s) of RAM the system supports.
I found on this article my answers (a bit old though) :|
http://www.anandtech.com/show/6934/choosing-a-gaming-cpu-single-multigpu-at-1440p/
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Fall (likely October) 2016 for Summit Ridge CPUs.
Maybe I'm reading this wrong but both Intel and AMD have integrated the northbridge for many years now. New Xeons aren't still finicky about FSB ratings, are they?
My brain might have made it up though, never dared to check if it was true haha.
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Linux Kernel with the ck3 patchset featuring the Brain Fuck Scheduler v0.467 optimized for gaming?
http://repo-ck.com/ ?
https://wiki.archlinux.org/index.php/Gaming#Core_affinity
For most games which require high framerates and low latency, usage of all of these flags seems to work best. Affinity should be checked per-program, however, as most native games can understand the correct usage. For a general case:
bit.trip.runner -I -n -4
Amnesia.bin64 -I -n -4
For what it's worth increasingly these days a dual core CPU is a performance bottleneck when porting games as the engines and games are optimised for 4 to 6 cores and forcing the game down to only two cores can result in performance drops. This is mainly due to the fact consoles are all multicore now and some have been for some time so to get the best performance you need to have relatively efficient threading. Older games are less effected as they were designed for less threaded architecture.
It's impossible to parallelise everything so you'll never get 100% usage like you can with a video decode/encode but not's not to say a quad core won't usually outstrip a dual core CPU even if the dual core has a higher clock speed when it comes to the latest AA titles and I would expect this thread to increase as time goes on and more games are designed with the latest consoles in mind.