Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Mini Spotlight: Balanced Annihilation Reloaded

By - | Views: 11,056
Currently our second ever (I think) game spotlight, I have decided to make a little post about Balanced Annihilation Reloaded.

Balanced Annihilation Reloaded will be a completely remodeled game for the Spring RTS Engine, it is basically the game/mod Balanced Annihilation with brand new higher poly models loosely based on the original Total Annihilation units (a very big step towards this game/mod/whatever not infringing on the TA IP).

I thought i should highlight it as it's a brilliant effort by people in the Spring RTS community to really show what the engine can do rather than using models as old as me (slight overstatement).

A few little shots to show you how awesome it will look (these are in game shots!):
image
image

Shots too big to put into the post itself:
http://beherith.eat-peet.net/stuff/hurcvalk1.jpg
http://beherith.eat-peet.net/stuff/hurcvalk2.jpg
http://beherith.eat-peet.net/stuff/screen00170.jpg

Anyone else think it looks awesome?! Article taken from GamingOnLinux.com.
Tags: Misc
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
3 comments

Liam Dawe Jul 29, 2011
Another new shot:
wsrm Jul 30, 2011
Not very bad, but...
Too much team color on models: they should use more of team-neutral colors.
Models look like a mess: they should have bright differences, units and factories too.
I saw that thread on spring forums at first page, and people was talking right about design, but this result is unexpected to me because this problem of bright differences between models was longly discussed.
Liam Dawe Jul 30, 2011
I think the main point was determining who was who at a distance which is why they chose team colour to be so prominent. At least that is what I remember, the models themselves look great though.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.