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Virtual Programming Are Working To Improve The Witcher 2 On Linux

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Good news folks the guys at Virtual Programming aren't leaving us high and dry on the Linux port of The Witcher 2. They are working to try to improve eON for Linux, as if it's to be used in future ports then it does need to get better. A lot better.

This comes from a community bug tracker that was setup for Linux gamers to submit issues for The Witcher 2's Linux port.

Peter Mulholland, Virtual ProgrammingWe are looking into the performance issues as a serious task, as obviously this will affect any other Linux games we do as well as Witcher 2. Despite various claims made, we want to get the best performance we can!

Source

So, it seems they may be doing other ports to Linux as well using the same technology.

Peter Mulholland, Virtual ProgrammingWe believe our method for implementing multithreaded D3D9 may not be as optimal as we thought it should be. We are using shared contexts, with one GL context per thread, to handle it. This seems to be the root cause of the problem - and the reason WINE's CSMT patch makes such a difference.

We are looking into implementing a similar serialization system to improve performance. Currently we have no time estimate on this.

Source

It's also sad that in the same thread Peter feels I have personally attacked him & VP, but I just think they need to relax a little and take valid criticism from people who paid for a game they cannot play.

It's great to see them reach out to the community on a public bug tracker setup for them, so kudos to them for engaging the community.

No matter what people say about this eON tech if they fix it up enough that performance is the same as Windows then that's great. I really want to be able to play The Witcher 2, so I am holding out hope they manage to sort it out.

As I said in an editorial recently I don't care if it's made with a toaster, the technology to me doesn't always matter, but what matters more is if it's playable or not. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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STiAT Jun 11, 2014
Quoting: hardpenguingbudnyhardpenguinMacs always come with NVIDIA card on board, so it is a bit more standarized platform than Linux (install on any hardware, yay!)
I think that you did not to have a chance to use own Mac computer because you did not tell the truth about graphic cards. From my point of view, they sell computers with Intel, ATI, and Nvidia graphic cards. I did not notice any standardization in this case, and I say this as a Mac and Linux user.Omahgad, you are right, I just noticed that. I once was on Apple's website and all models they suggested to me were with NVIDIA on board ;3

THEN THERE IS NO EXCUSE, LINUX VIDEO GRAPHICS DRIVERS IMPROVE NOW

There actually is an excuse, the graphics stack in OSX is a lot different to the one in Linux, and, so to say, a lot easier and way more polished. It's getting better nowdays with AMD, Intel and Valve trying to improve the situation, but that takes time.
Beamboom Jun 11, 2014
Quoting: AnonymousYou know you could report that bug to them if you didn't already.

It's obviously all over the Steam forums - including the step-by-step guide to fix it. But in my opinion that's beside the point here:
The point is that you just don't release something with a bug like that. You don't. You have a Q&A that catch such things on their first hour at work.

When you purchase and install a game, you expect the friggin' keyboard to work.
Exchange Jun 11, 2014
Quoting: Anonymous
Quoting: DrMcCoyentropy
DrMcCoy might not lose his $10.
10€.
Whatever. :)

Whatever? 10€ are almost $14.
oldrocker99 Jun 12, 2014
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The CIV V port took, according to the devs, a LOOOONG time and a lot of work. I have no idea how long VP worked on their wrapper, but at least they are trying to make the customers happy.

As I've mentioned already, look at Eador:Masters Of The Broken World, which was foisted on us with a plain wine wrapper, not even tuned for the game. After pages of complaints about said wine wrapper, there has not been a peep from the devs. And none are expected, either.

And, Liam, thanks for the website, your level head, and all the other things you do for the Linux gaming community!
STiAT Jun 17, 2014
Quoting: oldrocker99The CIV V port took, according to the devs, a LOOOONG time and a lot of work.

Really? I did read something about two devs for 3 month with help of the osx team. That is not a lot but pretty cheap for a port (and usually a sign the engine was created for multiple platforms in mind). Consider the costs, it is half a year of dwvelopment, so overall costs between 70.000 to 100.000 euros. 1% of steam is a customer base of roundabout 800.000-1 million. Easily financed if only a small percentage buys for 10 euros.
STiAT Jun 17, 2014
ps: ofc talking euros... in dollars 50% higher.
Kristian Jun 22, 2014
It is good that they are working to improve their port. It seems even their Mac ports have had some issues: http://forum.paradoxplaza.com/forum/showthread.php?553563-Why-does-Paradox-still-use-Virtual-Programming-for-their-Mac-ports.
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