Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

GOL Cast: Avoiding Zombies, Bugs And DMCA Claims In Dying Light

By - | Views: 14,614
So... Dying Light. A triple A day one Linux port. Now that would sound awesome but sadly releasing games in a horrible state is trendy and Techland seems to have wanted a piece of that cake. Let's list the problems, shall we?

Dying Light is an open world zombie survival game where you are sent to a zombie infested city of Harran to fetch a stolen file that contains a recipe for an experimental cure for the infection. An ex-politician in the city is threatening to release the said document to all of the world. The catch? That medicine in its experimental state would be poisonous and releasing it to the world would only cause pain and suffering. So, you need to blend in to the world of survivors and attempt to find the target and get it back.

https://www.youtube.com/watch?v=vXgOAG8iShI

You probably have already noticed that I'm not too happy about the state of this game. Before we found our own little tweaks, the game was absolutely unplayable. It was so bad that it couldn't even be called cinematic because the framerate often dipped down well beyond 24 frames per second, something that even Hollywood wouldn't accept. And this was accompanied by a boat-load of bugs, including the lips not moving when NPCs talked, inability to secure safe zones, frequent freezes, co-op not working properly and graphical glitches. Many people were ready to excuse these issues because ”it's a AAA, they always have problems at launch”. Well I don't think that's an excuse. If you release a full game I expect a full game. If you have a high budget you should have enough money to afford quality assurance. But apparently that was not a case, considering the state of the Linux port.

Luckily some of these issues have been addressed and it seems lips are now moving when NPCs are talking. However, it's still an extremely buggy game. And it's also extremely heavy. Even with everything cranked down to low it uses around 8GB of RAM. Yes, you read that right. When I play this game on my Intel i5-2500k, GTX 760, 8GB RAM setup I constantly go onto swap. After about an hour of gameplay, I'm certain that I have around 1 GB of swap space in use. And that's when I only have Steam and Dying Light running. The game also still suffers from the inability to secure safe zones, which is vital for your sanity because without them you have to walk long distances after dying and especially during nights you might get into big trouble due to the lack of safe zones in your area.

I guess I should also talk a bit about the game and not just the issues I'm having with it. In theory the game isn't bad. The gameplay is well thought out and the map is fun to roam around in. The parkour elements also tie into the game very nicely. The combat also requires some tactical thinking because your combat stamina will run out after just a couple of swings with your improvised hammer or lead pipe. Combined with some of the moves you unlock later on, like the dash that allows you to jump out of the way of enemy attacks, the combat is very enjoyable and also somewhat difficult. You won't be just mowing through hordes of zombies. In fact, avoiding combat by staying on rooftops and cars is extremely important for your survival.

The day and night cycle is a nice addition to the game as well. During day you will mostly encounter normal virals with a couple of special infected thrown into the mix for some extra difficulty but at night the streets become infested with nightmarish creatures known as volatiles. They are virtually immortal, extremely fast and they will hunt you down and absolutely murder you if they catch you. But at night your rewards also get bigger. Rival factions won't be touching any air drops that fall around the map and you get an experience boost to your power and agility levels. Some of the missions in the game also require you to stay out at night to complete the objectives.

I have to say, I have enjoyed Dying Light but I absolutely can't recommend it. Especially with all of the shady stuff that's happening around the game at the moment. The review keys were sent out to the gaming press extremely late and the preview versions of the game apparently didn't have as many problems as the full release. And it seems that Techland is focusing more on cracking down on modders than actually fixing their game, sending DMCA claims at modders who, for example, created a mod that removed the film grain from the game. I guess their artistic vision of the game is more important that having gamers enjoy their game. Why would modding even affect this game in any bad way? Sure, hacking is not okay but this is mainly a singleplayer/co-op game, so who cares? If I wanted to make myself immortal and run through the game without a care, why would you stop me? And these mods in question only removed artsy fluff like the film grain. Hell, even we might get a DMCA claim for spreading around a tweak that effectively doubles your performance by disabling some shadow related features.

Verdict: don't get this game. There are plenty of other zombie games to play while you wait. And voting with your wallet is the most effective way to get all of this crap fixed. Yeah, I know that we need to support games for Linux gaming to grow but supporting broken games will only get us more broken games. And finally, DON'T PRE-ORDER ANYTHING. Dying Light showcased very well why companies push this pre-order culture on us. Get your games when they are actually out and make sure you know what you are buying into. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I'm a Linux gamer from Finland. I like reading, long walks on the beach, dying repeatedly in roguelikes and ripping and tearing in FPS games. I also sometimes write code and sometimes that includes hobbyist game development.
See more from me
The comments on this article are closed.
17 comments
Page: «2/2
  Go to:

sub Feb 1, 2015
Quoting: Guest
Quoting: GuestTo be clear, Techland had nothing to do with the Dead Island Linux port.
Just like Dying Light was "not coming to Linux" according to Techland… I don’t have a link but someone found out that the three persons responsible for the Dead Island Linux version (listed in the credits) are/were Techland employees.

Samsai's comment
Liam Dawe Feb 1, 2015
[quote=Guest]
Quoting: sub
Quoting: eschter
Quote
Quote"supporting broken games will only get us more broken games"

This is techlands first linux release, so of course it is going to be buggy (especially considering its state on other platforms).
Be not confused by the shining knights at aspyr and feral, those guys are exceptional.

Neither is Aspyr a shining knight nor is Dying Light Techland's first Linux game (see Dead Island).

To be clear, Techland had nothing to do with the Dead Island Linux port.

http://www.gamingonlinux.com/articles/the-dead-island-linux-port-is-not-being-done-by-the-orginal-developers.4313

Actually, we have no idea who actually did the Dead Island port. It probably was Techland, as everyone is being silent on it.
Liam Dawe Feb 1, 2015
Quoting: eschter
Quote"Verdict: don't get this game."

Seriously? Why so hostile? How about "Wait until the developer fixes it, unless you want to participate in bug hunting".?

Sometimes things are broken on linux because you don't earn enough money by supporting linux.

Quote"supporting broken games will only get us more broken games"

This is techlands first linux release, so of course it is going to be buggy (especially considering its state on other platforms).
Be not confused by the shining knights at aspyr and feral, those guys are exceptional.
The guys at Techland are swiftly reacting to bug reports and releasing new patches, so why not give them a chance? Things will surely get better as their experience with linux (bad management decisions and public relations) improves.

A prominent linux gaming site telling people not to buy a AAA-game with a day one release without even giving those developers some time for bug-squashing is ridiculous and will not help anyone.

It is not Techlands first release, as already mentioned.

Also, you're confusing hostility with protecting people from wasting money right now on a badly broken game. Considering how expensive this game is, the best advice for people is to wait, not to sugar coat people into buying it on the chances that they fix it properly. To say otherwise would be irresponsible of us.

A broken release is nothing to do with earning money from Linux, it is to do with very little QA done on the platform.
metcard Feb 1, 2015
Quoting: z1lt0idDisabling the shadowing as much as it may improve performance makes the game look like utter crap unfortunately and really removes the mood of the game.

It still looks pretty good IMO. A lot better than Dead Island, and maybe my standards have dropped but I don't notice the missing shadows.
The game does need to be patched. The performance is truly unacceptable but, with that said I'm still enjoying the game a lot and as long as it runs at or above 30fps it's more than playable thought obviously it could and should be better.

Here's a clip I took of the flashing clouds which only happens when I set textures to high.
http://youtu.be/V-KKH2M2Wng?list=UUjFRb3VQV3D6Kg15xfeYJrg
Shows that overall the game looks pretty good and runs well with sun and cloud shadows disabled.

My Graphic card's lack of memory bandwidth is probably to blame for the flashing clouds, being a GTX770 with 4gb of ram and at high textures it uses over 3gbs, it hovers at just over 2gb on medium and clouds don't flash.
Unshra Feb 1, 2015
I learned my lesson but not with Dying Light instead it was Raven's Cry. At least I can play Dying Light, though from what I hear about Raven's Cry it's not like I'm missing any content by not being able to play it.
code7747 Feb 2, 2015
im not having much issues at all other than a few graphical bugs its still very playable on my end without the fix posted on this site.
coeseta Feb 2, 2015
I am kind of happy now that i couldn't buy the game digitally and have to wait for the 27th February. I don't think I will buy this until the bugs are fixed and the performance is optimized. Thanks for the Linux gameplay video Samsai.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.