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Shadow Warrior For Linux Updated, Now More Graphically Awesome

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The Shadow Warrior release for Linux did miss out a few graphical features, but the developers have now implemented them all.

I’ve tested it out and wow, the performance with everything on Ultra is amazing. I was getting above 150FPS a lot on my Nvidia 970, and this is at 1920x1080 resolution. This is how you port a game folks! Can easily recommend it now.

The update did cause a few crashes, but the developers very quickly pushed out another. The game now runs flawlessly in my testing.

I've been waiting on my proper play through for these graphical features to arrived, so I am one happy chappy now.

About the game (Official)
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang. Combine the brute force of overwhelming firepower with the elegant precision of a katana to annihilate the merciless armies of the shadow realm in an exhilarating and visually stunning transformation of the classic first-person shooter.

Check out Shadow Warrior on Steam now.

Article taken from GamingOnLinux.com.
Tags: Action, FPS, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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22 comments
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amelcher Apr 30, 2015
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  • Game Dev
@Shmerl
The port was started by Edward Rudd (@outoforder_cc) who handed it off to me late last year. Most of my time was spent porting the DX11 renderer to OpenGL. The linux and mac port should be 1:1 to the DX11 version graphically. The game isn't using any features specific to DX11 so I was able to get away with just OpenGL 3.2+ (comparable to DX10).
Shmerl Apr 30, 2015
Quoting: amelcher@Shmerl
The port was started by Edward Rudd (@outoforder_cc) who handed it off to me late last year. Most of my time was spent porting the DX11 renderer to OpenGL. The linux and mac port should be 1:1 to the DX11 version graphically. The game isn't using any features specific to DX11 so I was able to get away with just OpenGL 3.2+ (comparable to DX10).

Thanks for the clarification. The game runs beautifully and performs very well by the way.
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