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Divinity: Original Sin - Enhanced Edition Delayed For Linux, Again

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This is starting to be a repeating joke now, of promise after promise and delay after delay. Now with the Divinity: Original Sin - Enhanced Edition that was supposed to be a day-1 release for Linux, it has also been delayed.

QuoteDivinity: Original Sin - Enhanced Edition will be out on PC, PS4 and Xbox One on October 27. Mac and Linux will be right on their tail, arriving at the beginning of December as we finalise the ports. We know it's been quite a wait, but it'll be worth it!


You can see their Kickstarter update here for the full info.

I always try to be positive (despite what some commenters think), but it's hard to remain positive when every time they state something positive, we get slammed down with another delay. I really hope it's worth it when it arrives, and since I didn't personally pay a single penny towards it yet I won't really have any "hard feelings" when it's release, but I imagine whoever backed it just for Linux will not be amused.

You can see a video below where they do a comparison from old to new:

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I am so very glad I stopped Kickstarting Linux games a long time ago. Far, far too many broken promises.

Thanks for sending it in, shivoc.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Shaolu Dec 7, 2015
"It's something I'm really sorry about - we offered refunds because we knew it was going to take time once we decided on going for D:OS EE, but I still think it was the right one as the end result will be much better."

http://www.lar.net/2015/08/12/returning-to-kickstarter/

If this is true and they offered refunds, then I think that settles it. Be wary of supporting them in the future, perhaps, but if everyone who supported this project--who did so because they promised Linux support--took advantage of this offer and got their refunds, then that's the best way to show some consequences to the studio. If it turns out to be a sizeable enough of a hit to their funding, they may reconsider reneging on promises in the future. As long as they continue to offer refunds I think it's fair all the way around.
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