Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Darksiders & Darksiders II Linux Ports Have Not Been Forgotten About

By - | Views: 15,078
tagline-image
A fellow from Nordic Games has commenting about the disappearance of the announced Darksiders and Darksiders II Linux ports.

See the forum post here, copied below:
QuoteThe Darksiders 1 port is actually 98% done with only some bugfixing left. Unfortunately it remained in this state for a while as we had to focus on other things.

For Darksiders 2 Deathinitive Edition we have a Linux port on our list but cant give a timeframe right now.


This was emailed in quite a number of times, but they key thing here is they haven't forgotten about it. Sadly though, it doesn't seem like it's being picked up any time soon either.

They have probably been far too busy with the newer Darksiders 2 Deathinitive Edition, so once that's out and finished maybe we will see them re-focus on the Linux ports of Darksiders 2 and Darksiders. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
20 comments
Page: «2/2
  Go to:

dubigrasu Nov 7, 2015
Quoting: wojtek88If the game would be 98% finished it would be already released. The problem is that it is 98% of state that they would consider acceptable, not 98% of golden game.
I have spent some time while playing Deadfull Adventures ported by Leszek Godlewski (former porting guy in Nordic games). Port is cool, respect to him, but load time of the game and menu behaviour are something that shouldn't be released. And I guess (assuming that Darksiders finds it's way to Linux) it won't be better here.
Leszlek explained later that it was little he (or any other dev for that matter) could do about loading times because the insane amount of shaders this specific game is using, so it was a choice of the game as it is, or no game at all.
And, its Nordic games weekend at Steam! I wish they made it a bit earlier! But a port is a port!
Quoting: dubigrasuLeszlek explained later that it was little he (or any other dev for that matter) could do about loading times because the insane amount of shaders this specific game is using, so it was a choice of the game as it is, or no game at all.

Deadfall Adventures makes my machine (i5 4690K GTX 960) freeze and crash.. I ignore if the game was updated later, improving the performance.

Bioshock Infinite use the same engine and there is no Loading Time problem...

Or that guy is a bad porter or the VP method is much better... I guess.
leillo1975 Nov 7, 2015
Quoting: Comandante oardoOr that guy is a bad porter or the VP method is much better... I guess.

Lezsek is not a bad porter. It's the same problem with Painkiller. "VP method" is emulate a windows game like wine do. I think that this is not port a game
dubigrasu Nov 7, 2015
Quoting: Comandante oardo
Quoting: dubigrasuLeszlek explained later that it was little he (or any other dev for that matter) could do about loading times because the insane amount of shaders this specific game is using, so it was a choice of the game as it is, or no game at all.

Deadfall Adventures makes my machine (i5 4690K GTX 960) freeze and crash.. I ignore if the game was updated later, improving the performance.

Bioshock Infinite use the same engine and there is no Loading Time problem...

Or that guy is a bad porter or the VP method is much better... I guess.
Like I said, is not about the engine, but about the amount of shaders that specific game is using.
MayeulC Nov 7, 2015
Well, then a shader cache should do the trick. As well as parallel shader compilation, both of which are coming to the OSS drivers in a not to distant future.

I didn't forget about this title; I just checked it yesterday ;)
dubigrasu Nov 7, 2015
Quoting: MayeulCWell, then a shader cache should do the trick. As well as parallel shader compilation, both of which are coming to the OSS drivers in a not to distant future.

I didn't forget about this title; I just checked it yesterday ;)
A shader disk cache is used indeed (at least for Nvidia in .nv/GLcache) and when is used the game starts very fast, but at the very first run it still takes a while.
PublicNuisance Nov 8, 2015
I'd be willing to give Darksiders another go when the ports are done but I doubt I will enjoy the game any more on Linux than I did on Windows which wasn't very much.
philip550c Nov 10, 2015
These are one of the few games that I have not already purchased and I'm waiting for the linux ports. Dont even know what the game is really about but it looks good and I enjoyed the other nordic games so far.
Anorelsan Oct 19, 2016
Now that the Warmastered edition is delayed until November, there is any news about the port for Linux?

Thanks.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.