You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

Unity3D has plans to support Vulkan in the next quarter

By - | Views: 18,251
Google is currently doing their big I/O developer conference today and Unity developers are attending. It seems Vulkan is firmly in their sights.

I first noticed it from a tweet, but when asking for further clarification I was linked only to a feature request to support Vulkan which didn't fill me with hope.

It seems it's true though, as Gamasutra has also now confirmed the news as they have been watching it as well, to quote them:
QuoteHe went on to note that Unity plans to launch support for OpenGL successor Vulkan next quarter.


Pretty exciting news. Mainly due to how many developers use Unity, which is rather a lot.

Details are pretty light right now, since it was only just announced, but I will update you on any new information I get.

Remember though, not many developers tend to upgrade their previous games to new Unity versions, so the amount of games using it will slowly build up. Vulkan also isn't a magic fix for Linux performance, but it should help somewhat.

I was wondering how long it would take Unity to actually confirm they will be supporting Vulkan, since they are part of the Khronos group now. Article taken from GamingOnLinux.com.
Tags: Unity, Vulkan
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
14 comments
Page: «2/2
  Go to:

STiAT May 20, 2016
Quoting: godlike
Quoting: neowiz73thank goodness for Android/Google pushing Vulkan because this will help the overall adoption of Vulkan into the mainstream.
can't wait to see ARK get a Vulkan update :D although it won't be anytime soon it would seem.

None should thank google for Vulkan. It's not a secret that they endorsed Vulkan quite late and that's because:
1. They realized that the alternative will cost them a few billions (in patents).
2. The alternative will cost in time (sort out patents).
3. The got pushed back by most GPU vendors.

I primarily would give credits to AMD for Vulkan. And Valve/LunarG for pushing really hard.
Mountain Man May 20, 2016
Still hoping for better performance in Cities Skylines.
ElectricPrism May 20, 2016
Quoting: godlike
Quoting: neowiz73thank goodness for Android/Google pushing Vulkan because this will help the overall adoption of Vulkan into the mainstream.
can't wait to see ARK get a Vulkan update :D although it won't be anytime soon it would seem.

None should thank google for Vulkan. It's not a secret that they endorsed Vulkan quite late and that's because:
1. They realized that the alternative will cost them a few billions (in patents).
2. The alternative will cost in time (sort out patents).
3. The got pushed back by most GPU vendors.

I know what you're saying but you lost me at billions...

View video on youtube.com


Last edited by ElectricPrism on 20 May 2016 at 9:33 pm UTC
godlike May 21, 2016
Quoting: ElectricPrism
Quoting: godlike
Quoting: neowiz73thank goodness for Android/Google pushing Vulkan because this will help the overall adoption of Vulkan into the mainstream.
can't wait to see ARK get a Vulkan update :D although it won't be anytime soon it would seem.

None should thank google for Vulkan. It's not a secret that they endorsed Vulkan quite late and that's because:
1. They realized that the alternative will cost them a few billions (in patents).
2. The alternative will cost in time (sort out patents).
3. The got pushed back by most GPU vendors.

I know what you're saying but you lost me at billions...

View video on youtube.com

Take a look at that (https://twitter.com/id_aa_carmack/status/575693181519429633?lang=en) to understand the "alternative" I was talking about. Khronos (among other things) has a patent sharing mechanism amongst the Khronos members. Some of those patents date almost 20 years. As you might imagine that pool of patents is quite big. If someone wants to go solo will have to go through them and license the relevant ones. This process affects multiple companies and multiple patents and that's expensive.

So when I say billions I don't exaggerate so limit the sarcasm to your friends.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.