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A Unity developer is teasing the Vulkan API in the Unity engine

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This is very cool and quite exciting, Na'Tosha Bard, a developer for Unity has teased a little shot of Unity + Vulkan. Looks like it's running on Ubuntu too.

Note: For the record, this doesn't mean Vulkan is coming any time soon, but it is being worked on.

Look what happened today. #unity3d #linux #Vulkan pic.twitter.com/Q2vwfsUr4B

— Na'Tosha Bard (@natosha_bard) September 12, 2016


Na'Tosha later replied to me to state that Levi from Unity is the one doing the Vulkan work, as Na'Tosha is working on SDL for Unity currently.

Not surprising really, since Vulkan support is officially listed as in-development on the Unity Roadmap.

Article taken from GamingOnLinux.com.
Tags: Unity, Vulkan
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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natosha_bard Sep 15, 2016
Quoting: DoctorJellyface
Quoting: LukeNukemNa'Tosha Bard is awesome! She did most of the Linux port work for the editor IIRC.
That was Levi actually, Na'Tosha did the packaging but they're both involved in the community (Levi more though).
Correct...ish. We did the bulk of the porting work together - with intermittent help from other Unity developers, too! When it came time to start shipping experimental builds, I did focus on the packaging and Levi on the polishing. Since that point, however, Levi has indeed been doing (an enormous amount of) grunt work of slowly integrating all of our port work upstream into Unity's mainline codebase so that we're no longer shipping off of a completely different fork. (In my recent time on Linux, I've been focusing on switching from X11 to SDL2 for window management and input handling in the Linux runtime.)

Quoting: DoctorJellyfaceTo the article though, this kinda explains why Unity on Linux only saw modest development in the last months. While I would personally rather see a better Linux editor this is cool too!
Well, if things seem "quiet" on the outside, it's probably more about the fact that most Linux efforts are going to all of that grunt work to upstream the Linux Editor port into our mainline and also for the SDL2 refactor (both of which are not really user-visible). Levi has been spending some time recently with the graphics team to prove out Vulkan support for the future.

Also, some people don't know but my "actual" job at Unity is working as a Technical Director for R&D. Linux is only a part-time thing for me -- which is why my work (and updates) about Linux come in seemingly-random bursts. Levi does work on Linux full-time these days.


Last edited by natosha_bard on 15 September 2016 at 5:25 pm UTC
tuubi Sep 15, 2016
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