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OpenMW 0.40 is the latest release of the open source game engine for playing Morrowind. It's crazy how far along it is now, close to feature complete by the looks of it.

I have fond memories of Morrowind, as it was one of the first proper 3D RPG games I think I ever actually played. This was back on the original Xbox too when I was rather a lot younger.

They need more coders, if interested check out the code on github.

This release only implements a few new features:
- Implemented NPC “Face” function
- Implemented weather dependent sun/moon reflections
- Implemented effect removal for abilities, fixes locked player movement upon exiting portable house mods
- Implemented deletion of moved references

It does also have a ton of bug fixes, which is obviously important for being able to play through the game properly and in full.

It does have a few issues left to address:
- Shadows are not re-implemented at this time, as well as distant land
- To use the Linux targz package binaries Qt4 and libpng12 must be installed on your system

Once Shadows and Distant Land are addressed, I personally plan to dive in and give it a proper go.

Find the release announcement here.

Hopefully when this is finished, they will move onto Oblivion and eventually Skyrim. That would be really something for us. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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TheGZeus Sep 8, 2016
Quoting: crt0mega
Quoting: rustybroomhandleNone of these are unanswered questions, but they are answered in games that are specifically designed to accommodate multiplayer. Morrowind is not one of these. It would need specific multiplayer content created for it.
BioWare has answered the same questions for NWN/IE-Games without specific multiplayer content. Co-op feels a bit weird sometimes but it works great and was fun.
those were designed to be multiplayer to begin with.
crt0mega Sep 8, 2016
Quoting: TheGZeusthose were designed to be multiplayer to begin with.
The game engines were, but the main campaign of NWN2 for example doesn't behave like they had multiplayer in mind at any time. Even IWD feels weird sometimes, especially when talking to NPCs with any other character than the one who's leading the party.


Last edited by crt0mega on 8 September 2016 at 11:50 am UTC
nadrolinux Sep 8, 2016
This is the great project. Few weeks ago I downloaded v0.39.0 and I finished whole game with 2 expansions (+ some addons from overhoul mod) without any problems! :)
TheGZeus Sep 10, 2016
Quoting: crt0mega
Quoting: TheGZeusthose were designed to be multiplayer to begin with.
The game engines were,...
and the games were designed for the engine. The multiplayer capability was built into the games even if it wasn't the top priority.

It won't come to morrowind.

Move on.
Colombo Sep 10, 2016
QuoteIt won't come to morrowind.

Move on.

So... you are dev? If not, behave.
Nightmare Twilight Sep 10, 2016
QuoteHopefully when this is finished, they will move onto Oblivion and eventually Skyrim.

Then I think they should rename the project to "OpenES"(Open Elder Scrolls). Also, I wouldn't mind jumping in and help code should this happen.
TheGZeus Sep 12, 2016
Quoting: Colombo
QuoteIt won't come to morrowind.

Move on.

So... you are dev? If not, behave.
I know them, and I know how Morrowind works.
It's not possible.
Colombo Sep 13, 2016
Quoting: TheGZeus
Quoting: Colombo
QuoteIt won't come to morrowind.

Move on.

So... you are dev? If not, behave.
I know them, and I know how Morrowind works.
It's not possible.

Until someone does it:
https://www.youtube.com/watch?v=Uq6bAEQ0fyg
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