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It has been nearly 7 months since the last release of the rather good looking open source RTS 0 A.D. [Official Site] and they only have 8 tickets left open to finish, 4 of which are patches with code basically ready.

They have closed 197 tickets of new features, bug fixes and so on, so it looks like it's going to be a rather juicy release.

I've scanned over what we are likely to see in the next release, and here's what I found:
- Stop you buildings units you're not supposed to be able to when you capture an enemy building
- seleucid dahae horse archer has their attack animation fixed
- Fix starting a game when a previously disconnected player re-joins
- Fix a memory crash on large maps due to AI
- Fix segmentation fault when loading a saved game with AI
- Lobby timestamps are now localized, instead of being forced to UTC
- Show Full Games option online should no longer hide games that aren't actually full
- Correctly handle commands for multiple units, it will no longer only show commands for the first selected unit
- Summary screen makes it clearer who won and who was defeated
- If you ALT+F4 another window while 0 A.D. is open, it won't close 0 A.D. as well now
- You can now set units to Patrol an area
- Improved selection rings for animals
- Pausing a multiplayer game now properly pauses it for everyone
- You can filter between single and multiplayer games in the replay menu
- Ptolemian gate now actually has an opening animations, units won't just phase through it like ghosts now
- "Last man standing" game mode, so if you have allies in a game, you have to fight at the end
- The AI is now aware of allied dropsites and will be able to use them
- New map "Dueling Cliffs (3v3)"
- Wooden towers can now be upgraded to a defence tower, with reduced cost
- You should be able to pick the port when setting up a multiplayer game (work towards dedicated servers to host multiple games at a time)
- Improved Water Rendering
- Plenty more, see here.

As usual, this build seems to be a general clean-up on existing features, which will make the game a lot more playable and polished up.

0 A.D. is easily one of the most good-looking open source games available for Linux and it's really pleasing to see progress on it happening almost every day. I do wish they did more blog posts highlighting what they are working on, which they don't do very often. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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6 comments

cRaZy-bisCuiT Oct 13, 2016
Awesome! The game has quite some potencial! To be honest, it can get a bit into a long run sometimes. But still it's great fun every once in a while! :)
Crystal Dagger Oct 13, 2016
This game is so cool, haven't played it for years tho... I can't wait for the day that it gets "fully finished".
Mountain Man Oct 13, 2016
I can't believe this project is still going. I've seen to so many promising open source games fall by the wayside over the years.
throgh Oct 13, 2016
I love this game: It is fun playing with friends over network and let old times with "Age of Empires" come back to life. ;)
michal_229 Nov 2, 2016
I think they are going to release Alpha 21 soon,
commits are freezed.
cRaZy-bisCuiT Nov 8, 2016
FYI

<cRaZy-bisCuiT> Are there any news about the Alpha 21 release? I just saw all the open tickets are almost done. :)
<Itms> It's out, the release announcement is almost out too :)

Source: IRC Log - 2016-11-08
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