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VR support for Linux has been lacking and the communication around it has been pretty damn poor by Valve and HTC, but it seems this is about to change at SteamDevDays.

This image was shared by Pierre-Loup Griffais of Valve:
image

There will be plenty of talks across today and tomorrow, and I've seen plenty of developers chatting about it in my list of Twitter followers. Sounds like a lot of excitement around SteamDevDays.

I am really excited to see the videos of the talks afterwards, and hopefully we will get a real announcement on when Linux support for the HTC Vive will actually land. Article taken from GamingOnLinux.com.
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slaapliedje Oct 12, 2016
Quoting: cxphergmailcomBut... does it work with the Note 7 and does it explode?

Ha, so Oculus gimped their software on Note 7s so it wouldn't work. I already watched a Bo Burnham special on Netflix through it. It did not burn my face off. But then again, I could see Oculus doing that because Facebook doesn't want to be forever known as Facefire.
slaapliedje Oct 12, 2016
Quoting: bubexelwell, almost 60% games that appear on steam are windows exclusive

I've been noticing quite a few that have Linux support. But then again I'd also say 90% of the VR games use either Unity or Unreal Engine 4, both of which have a more or less 'click here to port to Linux' button.

So my hopes for that are pretty high. It has made me think though how niche I can go... I mean VR is rare enough, then to get VR and Linux support is like a double whammy!

It's like writing software for an old Atari 8-bit that was also upgraded to 1088kb of ram and a VBXE board, you're only going to get a tiny audience. But oh the fun and the high praise you'll get from that audience!
tuubi Oct 13, 2016
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Quoting: bubexelwell, almost 60% games that appear on steam are windows exclusive
That's not up to Valve. They've said they'd prefer all of them to be cross-platform. I don't think any of Valve's own games are exclusive to a single platform.
Cheeseness Oct 13, 2016
Quoting: tuubi
Quoting: bubexelwell, almost 60% games that appear on steam are windows exclusive
That's not up to Valve. They've said they'd prefer all of them to be cross-platform. I don't think any of Valve's own games are exclusive to a single platform.
AFIK, Alien Swarm isn't available on anything but Windows (of course, it has the source files for it available which somebody with more time than me could look at porting to a Linux compatible version of the Source engine).
tuubi Oct 13, 2016
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Quoting: Cheeseness
Quoting: tuubi
Quoting: bubexelwell, almost 60% games that appear on steam are windows exclusive
That's not up to Valve. They've said they'd prefer all of them to be cross-platform. I don't think any of Valve's own games are exclusive to a single platform.
AFIK, Alien Swarm isn't available on anything but Windows (of course, it has the source files for it available which somebody with more time than me could look at porting to a Linux compatible version of the Source engine).
Oh, that's the free thingy valve paid some modders to make? I think my point still stands, if a bit uncomfortably. :) The point being Valve doesn't like exclusives.
Cheeseness Oct 13, 2016
Quoting: tuubi
Quoting: Cheeseness
Quoting: tuubi
Quoting: bubexelwell, almost 60% games that appear on steam are windows exclusive
That's not up to Valve. They've said they'd prefer all of them to be cross-platform. I don't think any of Valve's own games are exclusive to a single platform.
AFIK, Alien Swarm isn't available on anything but Windows (of course, it has the source files for it available which somebody with more time than me could look at porting to a Linux compatible version of the Source engine).
Oh, that's the free thingy valve paid some modders to make? I think my point still stands, if a bit uncomfortably. :) The point being Valve doesn't like exclusives.
It's a Valve published game made by Valve employees (although as I understand it, it was partially a "learn to Source engine" for some new hires who previously worked on the UT Alien Swarm mod). I think it also served as a test bed for improving some of the Source content editing tools and the Source SDK.

Valve have been explicit about wanting to avoid exclusivity though, for sure.
tuubi Oct 13, 2016
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Quoting: Guest
Quoting: tuubi
Quoting: bubexelwell, almost 60% games that appear on steam are windows exclusive
That's not up to Valve.
As far as I know, they require all games to have a Windows version. They could require all games to have a Linux version. Or at least drop the Windows requirement.
Requiring a Windows version isn't nice (if true), but refusing non-Linux content would be a bit stupid at this point.
Cheeseness Oct 13, 2016
Quoting: Guest
Quoting: tuubi
Quoting: bubexelwell, almost 60% games that appear on steam are windows exclusive
That's not up to Valve.
As far as I know, they require all games to have a Windows version. They could require all games to have a Linux version. Or at least drop the Windows requirement.
If it's a requirement, it's not very well enforced.

There was at least one game (Don't Be Patchman) that for the first few months of its existence only had Linux builds, and there have been several Mac versions of games that were separate on the Steam store (most of those got consolidated down into one app when Valve added the option of paying platform specific publishers like Feral and Aspyr automatically based on playtime).
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