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I managed to get in touch with Daedalic Entertainment to review their new adventure game named 'Silence' [Steam, GOG] and you may want to keep a close eye on it.

I'm playing it through at the moment, and I can already tell you that the Linux version seems to work perfectly.

The game releases on the 15th and my review will be available then too. This is just a short post because we've not even mentioned it here before and I imagine a few of you might not have known about it.

About the game
War rages on. During an air raid, 16 year old Noah and his little sister Renie seek shelter in a bunker. There, not only are they protected from the deadly bombardment, but are also at the crossroads of a world between life and death: Silence. When Noah’s sister gets lost in Silence, he is forced to venture into this idyllic yet threatening world to find her.

Silence, however, bears its own scars of war and suffering. Dark creatures haunt towns and cities and ravage this once serene place between worlds. Only a small band of rebels stands against the looming menace. Now it is up to the siblings to save Silence and its fantastic inhabitants from impending doom and thus also save their own lives.

Join Noah and Renie on their exciting journey through Silence where an emotionally gripping story of contrasts between serenity and danger unfolds. Meet fascinating and likeable characters like Spot, the magical caterpillar who helps Noah and Renie on their way through Silence. And witness when the siblings discover that the only thing that can save them is their love for each other. Article taken from GamingOnLinux.com.
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Eike Nov 13, 2016
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QuoteI'm playing it through at the moment, and I can already tell you that the Linux version seems to work perfectly.

Really? I think this would be the first Daedalic game for me to at least correctly save and restore options (all about four...) on Linux!


Last edited by Eike on 13 November 2016 at 12:35 pm UTC
Liam Dawe Nov 13, 2016
Quoting: Eike
QuoteI'm playing it through at the moment, and I can already tell you that the Linux version seems to work perfectly.

Really? I think this would be the first Daedalic game to at correctly save and restore options (all about four...) on Linux!
It uses Unity, so maybe that's why.
Plintslîcho Nov 13, 2016
Probably said it before but I really don't like Daedalic adventures. Their artwork usually is fantastic. But the stories and most of all the characters are horrible and nerve-racking in my opinion.

Silence looks gorgeous though and I will keep an eye on it. I really hope that the characters in Silence are nothing like Sadwick in The Whispered World.
Nezchan Nov 13, 2016
Quoting: PlintslchoSilence looks gorgeous though and I will keep an eye on it. I really hope that the characters in Silence are nothing like Sadwick in The Whispered World.

I agree on that point. I found The Whispered World spent all its time desperately trying to be a comedy, which undercut the story itself quite badly. If they leave that behind and relegate humour to more situational elements, I'd welcome it.

As to the trailer, the voice acting seems really stiff. The little girl voice isn't too bad, but the rest are awkward as hell. The main character also looks way older than his voice suggests, which is a bit odd.
Salvatos Nov 13, 2016
Quoting: br3n065It is a sequel to 'The Whispered World'...
Thanks for the info! Wasn't a big fan of The Whispered World either, mainly because the main character was kind of trying too hard to be depressed. It hovered awkwardly between amusing and disheartening and got annoying.

Quoting: ziabiceYou can't imagine how much I was disapponted by the Deponia games...
I didn't have as bad an experience with Deponia as a lot of the reviews I've seen (most people seem to take issue with the fact that the protagonist is a jerk and the fourth wall breaking, and neither really bothers me in a game like this), though I did decide not to buy the last one since three games seem quite enough. I did however prefer Memoria, Chains of Satinav and The Night of the Rabbit. It's been too long to pick a favorite but all three are much more serious (without going overboard like Sadwick) and give you a more traditional experience, story-wise, if you're coming from RPGs. Night of the Rabbit got kind of weird around the end but was still a gorgeous game (not just visually), and there was something deeply tragic about Memoria that I can't quite recall but made me decide to buy more Daedalic games almost blindly.


Last edited by Salvatos on 13 November 2016 at 6:02 pm UTC
voyager2102 Nov 14, 2016
Quoting: Eike
QuoteI'm playing it through at the moment, and I can already tell you that the Linux version seems to work perfectly.

Really? I think this would be the first Daedalic game for me to at least correctly save and restore options (all about four...) on Linux!
Are you by any chance trying to run an old unity engine game on an XFS file system ;) Your problem description sounds a lot like it (XFS on your home dir would suffice to break it in default configs)
Eike Nov 14, 2016
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Quoting: voyager2102Are you by any chance trying to run an old unity engine game on an XFS file system ;) Your problem description sounds a lot like it (XFS on your home dir would suffice to break it in default configs)

No, all ordinary, ext4 and stuff. And I don't think Daedalic usually uses Unity. I had at least problems with Deponia and Harvey's New Eyes. I remotely remember there was some file case problem with Deponia.
anewson Nov 14, 2016
Quoting: tuubiI sure will keep my eye on this one.

Quoting: LinasHowever the mechanics of solving arbitrary puzzles, and not having direct control over the character and being limited to certain predefined actions really puts me off. :(
That argument stands only if you compare them to RPG's or something. Most game genres limit you even more and require much less of an imagination.


If we compared solutions to point and click game problems they would likely be identical (by design). If we compared how we survived a room in a FPS they would likely be quite different. If that's not a limitation...
Eike Nov 14, 2016
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Quoting: anewsonIf we compared solutions to point and click game problems they would likely be identical (by design).

I'm not sure if I understand: Do you mean the solution is always pointing and clicking?
tuubi Nov 14, 2016
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Quoting: Eike
Quoting: anewsonIf we compared solutions to point and click game problems they would likely be identical (by design).

I'm not sure if I understand: Do you mean the solution is always pointing and clicking?
Couldn't have said it better. I tried to, but the best I managed was an incredulous "Uhhh... srsly?"

Maybe anewson's experience of "point-and-click" adventures is limited to those simplistic flash-based clickfests?


Last edited by tuubi on 14 November 2016 at 12:44 pm UTC
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