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Today the 'Australian Summer' update landed for the Windows version of Civilization VI [Steam], but the Linux update is a little further out.

I spoke to Michael Blair from Aspyr Media who confirmed to me it's due in a few weeks:
QuoteWe are working on getting the submission build ready for 2K approval, and hope to be live in a manner* of weeks.

*They meant matter, to be clear.

While it's a shame they aren't able to get it ready for day-1, it's good to know they aren't sitting by making us wait longer than needed. Hopefully 2K won't take too long to approve the Linux update.

The Australian Summer update adds in: Steam Workshop support, the ability to play in actual teams and not just formed alliances (multiplayer), True Start Location to put Civilizations on the map at their geographic origin and more new features. On top of that there's plenty of balance fixes, AI improvements and bug fixes.

It also adds in a paid DLC for the Australia civilization which comes with a scenario pack too. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Colombo Feb 25, 2017
What does "original IP" even mean? Is there some non-original IP?
Leopard Feb 25, 2017
Quoting: ColomboWhat does "original IP" even mean? Is there some non-original IP?

Replica IP
m2mg2 Feb 26, 2017
Quoting: Leopard
Quoting: ColomboWhat does "original IP" even mean? Is there some non-original IP?

Replica IP

To me it means they won't be porting popular outside games like they do for MAC. Just indie and self developed/published games. In other words, Feral, VP, Knockout Games are now the primary places to expect AA or AAA ports.
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