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The 'System Shock' remake being done by Nightdive Studios has switched to Unreal Engine and they have said that Linux support 'is not in question at all'. You can find the official announcement here.

They have a brand new teaser video, powered by Unreal Engine:
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You can see the developer reply on their Kickstarter update here:
QuoteMac/Linux support is not in question at all. If you go to http://www.systemshock.com/ you'll see the Linux and OSX icon happily next to the other platforms. Still planning a simultaneous launch.


Unreal Engine doesn't exactly have great Linux support, as we are waiting on multiple titles coming to Linux that are having major issues with the Linux support. Hopefully this isn't wishful thinking from Nightdive. I do hope they regularly test the Linux builds.

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17 comments
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GoLBuzzkill Mar 2, 2017
Smart guys!!! Unity is playing big role in Linux gaming being bad, their engine is shit, their performance is shit, they have bunch of Linux specific bugs, they are part of .Net foundation and all of their developers gets sexually aroused when they see C# code and .Net & D3D API calls, sick fucks. From F/LOSS perspective anyone who buys Unity based game is a traitor.
hm11 Mar 2, 2017
Good, I think Unreal is a more polished engine that runs good on a lot of hardware, plus i like how it looks.
Purple Library Guy Mar 2, 2017
Quoting: GoLBuzzkillSmart guys!!! Unity is playing big role in Linux gaming being bad, their engine is shit, their performance is shit, they have bunch of Linux specific bugs, they are part of .Net foundation and all of their developers gets sexually aroused when they see C# code and .Net & D3D API calls, sick fucks. From F/LOSS perspective anyone who buys Unity based game is a traitor.

. . . This is that guy, isn't it?
throgh Mar 2, 2017
Quoting: GoLBuzzkillSmart guys!!! Unity is playing big role in Linux gaming being bad, their engine is shit, their performance is shit, they have bunch of Linux specific bugs, they are part of .Net foundation and all of their developers gets sexually aroused when they see C# code and .Net & D3D API calls, sick fucks. From F/LOSS perspective anyone who buys Unity based game is a traitor.

And the Unreal-Engine is in fact better with a complete proprietary base of code? Okay, the base may be better, but your arguments are some kind of very negative combined with insults. So everyone buying a game based on the Unity-engine is a "traitor"? What about buying games complete being closed-source instead donating for open projects? Seems like a double-standard! And what about the Steam-client or the complete platform? Using the proprietary driver from NVidia or AMD? That's okay from FLOSS-perspective? I don't think so! :D


Last edited by throgh on 2 March 2017 at 6:11 pm UTC
rea987 Mar 2, 2017
Quoting: CorbenWould be nice to see the demo also updated, so we can be sure they don't run into issues like EVERSPACE has run into.

Yeah, Unity base demo had unplayable framerate on my mediocre laptop. I would like to test the Unreal Engine 4 demo.
lejimster Mar 3, 2017
The game will be potentially faster on Unreal engine. But they are annoying the hell out of me with the slow progress with Vulkan. They have been prioritizing mobile version of Vulkan and it seems like one community member submitting patches, testing and submitting bug reports regarding desktop support. Meanwhile DX12 is in much better shape. I hope this all changes by the end of the year.

Unity may have Linux bugs? (Idk) But it seems they've put more effort into Vulkan support at this time. We need to see more engines fully supporting Vulkan tho. The announcement from Bethesda at the AMD event was encouraging specifically mentioning Vulkan.
GoLBuzzkill Mar 6, 2017
Quoting: Purple Library Guy. . . This is that guy, isn't it?

Yes it is!!!

Quoting: throghAnd the Unreal-Engine is in fact better with a complete proprietary base of code? Okay, the base may be better, but your arguments are some kind of very negative combined with insults. So everyone buying a game based on the Unity-engine is a "traitor"? What about buying games complete being closed-source instead donating for open projects? Seems like a double-standard! And what about the Steam-client or the complete platform? Using the proprietary driver from NVidia or AMD? That's okay from FLOSS-perspective? I don't think so! :D

No insults just observations. M$ is an enemy, if developers made game using C#, .Net, Objective-C and other Apple and M$ slave API-s you are directly financing our enemy and you are a traitor; in case of Unity3D which is part of .Net foundation you are directly syphoning money to M$ cause. Traitor -> Treacherous Developers -> Unity3D -> .Net Foundation -> Steve Ballmer -> Steve Ballmer's cocaine dealer. Also Treacherous Developers are paying for Windows licence, Visual studio, DB's and other M$ shit and Linux users traitors are partialy financing that.

And still there is not a single fucking game that is from bottom up made to be multiplatform (Windows/Mac/Linux;Steam/Origin/uPlay/gog etc.) so that it is optimized to work on all platforms as best as it can, nada, nil, /dev/null. We are afterthought and we are paying for it, pathetic.
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