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Thimbleweed Park [Steam, GOG, Official Site] developer Ron Gilbert mentioned on Twitter how strong the Linux (and Mac) sales have been, and that it would be silly to ignore it.

Here's what he said from the Twitter post:

QuoteOver 1/3 of Thimbleweed Park sales are are on Mac and Linux. You're being silly if your ignoring that.


Always nice to hear such positivity and Ron stated in another post he actually develops exclusively on Mac, so dealing with more than one platform isn't something Ron is new to.

If you're not familiar with the game, check out the trailer below:

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Hope to see more from Ron and co in future on Linux, really pleasing to see more classically styled point & click adventure games come to the platform.

Thanks for pointing it out Till!

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Nanobang May 1, 2017
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Quoting: EikeIt's a very special point and click, though, with an interface from the nineties. And if you want to give point and click a try and don't mind the nineties' interface ...

Lol, thanks Eike. Is it good that I have no opinion on 90s interfaces as I have no idea what distinguishes them from today's interfaces? XD
Eike May 1, 2017
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Quoting: NanobangLol, thanks Eike. Is it good that I have no opinion on 90s interfaces as I have no idea what distinguishes them from today's interfaces? XD

It depends. :)

But I guess it's not too much unlike other genres: Stuff gets easier, streamlined, more accessible.
In old adventures (that's what point and click is called at least here) you've got a verb list (in very old adventures, you just typed text - look for Infocom if you're curious, they're worth it), nowadays, you're likely getting "look" on left mouse button and "do stuff" on the right one.

But... just give it a try. :)
saildata May 3, 2017
Ron seems like a great guy who is honestly still doing game development because he loves his job, the culture, and the art. I'm really glad to see this game getting so much press from all around.

For those interested:

Triangulation #293 with Ron (podcast/video) Really great episode! (Apr. 10, 2017)

The official blog has all the archived developer notes, including original whiteboard drawings, among other details that someone interested in game development might want to look through.

It's nice that he noted how important supporting Linux (and MacOS) is; if I read one more FAQ that says "We're a small team with limited resources, this is a possible for a sequel, version two, etc..." re: "Will there be a Linux release", I think I'll go crazy. I'd rather it not be mentioned -- it's as if they KNOW it's asked frequently enough to mention it, but they can't hit the export button on Unity :|
GNUzel May 6, 2017
Ron sounds like a great guy. Might gift this game to a friend who appreciates it.
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