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Slightly earlier than the public, I now have access to a Linux build of Cossacks 3 [Steam, GOG, Official Site]. So far, it's not looking too bad at all.

It is still very much a Beta build though, as there's no sound at all in the game, but here's a lovely shot of it running smoothly on Linux for you:
image
Ignore the FPS counter in that shot, the game pauses on focus loss.

The developers have told me public access will be granted "soon". I know what you're thinking, but this time it might actually be sometime soon, since there is actually a build that runs now.

Performance so far seems okay, 70-130FPS on maximum settings with my i7/980ti combo, so for an RTS that's reasonable. It does generally hover well above 100FPS though and it feels smooth. Performance wise, it's hitting a good mark.

Hard to really get a feel for the gameplay right now, without any sound. I did try it out for a bit and it seems like a game I will end up loving. It feels very much like the old Age of Empires, so I think people will really enjoy it. It's perfect for me, having never played Cossacks before today.

Game features:
  • Breathtaking historical real-time strategy.
  • Actions unfold in Europe in the XVII–XVIII centuries.
  • Five singleplayer historical campaigns.
  • 12 playable nations.
  • Grandiose battles of up to 16,000 units on the map.
  • Realistic physics of bullets and cannonballs.
  • Considerable influence of the landscape on battle tactics.
  • Infinite variations of battles with computer enemies on random maps.
  • Flexible generator of random maps with selection of a preferable landscape.


I very much look forward to playing with some of you online when more people have access. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Aryvandaar May 18, 2017
Does it have a demo?
slaapliedje May 18, 2017
Looks awesome, wish we could get another Myth style game though. I mean how many standard RTS games can one want?

For those that never played Myth, it plays much like an RTS, but you have a limited number of units per level, you can't just crank out new ones. All of the terrain (like it says in cossacks 3) is useful for determining tactics (place your archers up on a hill so they have further range, while your melee fighters run up to protect them), also your surviving soldiers gain ranks and skills, so you try harder to keep them alive.

I've found that most standard RTS games are just a matter of who can click faster, and knows the tech tree the best.
omer666 May 23, 2017
Quoting: slaapliedjeLooks awesome, wish we could get another Myth style game though. I mean how many standard RTS games can one want?

For those that never played Myth, it plays much like an RTS, but you have a limited number of units per level, you can't just crank out new ones. All of the terrain (like it says in cossacks 3) is useful for determining tactics (place your archers up on a hill so they have further range, while your melee fighters run up to protect them), also your surviving soldiers gain ranks and skills, so you try harder to keep them alive.

I've found that most standard RTS games are just a matter of who can click faster, and knows the tech tree the best.

Then have a look at Deadhold. It's made by mappers from the Myth community and it just feels like a spiritual successor. Oh and they're targeting Linux too!
slaapliedje May 23, 2017
Quoting: omer666
Quoting: slaapliedjeLooks awesome, wish we could get another Myth style game though. I mean how many standard RTS games can one want?

For those that never played Myth, it plays much like an RTS, but you have a limited number of units per level, you can't just crank out new ones. All of the terrain (like it says in cossacks 3) is useful for determining tactics (place your archers up on a hill so they have further range, while your melee fighters run up to protect them), also your surviving soldiers gain ranks and skills, so you try harder to keep them alive.

I've found that most standard RTS games are just a matter of who can click faster, and knows the tech tree the best.

Then have a look at Deadhold. It's made by mappers from the Myth community and it just feels like a spiritual successor. Oh and they're targeting Linux too!

That looks awesome!! Added to wish list.
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