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Beamdog [Official Site] have officially announced their next revamp of a classic with Neverwinter Nights Enhanced Edition. I have it confirmed it will be on Linux too.

See Also: My interview with Beamdog earlier this year.

Their official press details sent out to me clearly listed Linux as a release platform, as expected, since their previous revamps are also on Linux. Really great to see another classic get a refresh, but not only that, to see it get proper official Linux support.

For those that don't remember, Neverwinter Nights did actually have a Linux version, although it wasn't well supported, so it's fantastic that we get it properly this time.

With that out of the way, here's the trailer:

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From the press email I woke up to today:

We are incredibly proud of the work the team has done so far on Neverwinter Nights: Enhanced Edition, and with the community’s feedback, we will continue fixing bugs and adding features for launch. We’ve added an improved display that looks great on modern 4k monitors, UI elements now adjust in size based on chosen resolution, and post-processing effects make for crisper, cleaner visuals. Save games, modules, and mods from the original Neverwinter Nights work in the Enhanced Edition.

Here's what it will include:

  • Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
  • Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
  • Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.

They will be doing a livestream later today at 8PM UTC on their official Twitch channel, where they will give out more info. The official site will be up here, likely once the livestream is over.

Beamdog said that pre-orders will go live today and the game will cost $19.99, it should also get a Steam page later today too. On top of that, Beamdog will be selecting players from the pre-order pool for their "Head Start program" to "play, import modules, and update persistent world servers early".

They will also be doing a Digital Deluxe bundle, which will include Pirates of the Sword Coast, Infinite Dungeons, and Wyvern Crown of Cormyr), two soundtracks collecting all of the original music, and a new portrait pack. Each DLC will also be sold separately for those that don't want it all.

Article taken from GamingOnLinux.com.
Tags: RPG, Steam, Upcoming
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slaapliedje Mar 24, 2018
Quoting: razing32
Quoting: oldrocker99
Quoting: Hamish
Quoting: oldrocker99Back 10 years ago, Neverwinter Nights was the only commercial game to have a Linux client, and, as I had already played the game since 2002, I was overjoyed, and have played hundreds of hours on Linux.
No, the original Doom was one of if not the first commercial game to have a Linux client, way back in 1994:
http://www.linuxjournal.com/article/1

Abuse by Crack Dot Com even had Linux releases published by Red Hat in 1997:
https://www.redhat.com/en/about/press-releases/press-crackdotcom

Not to mention Loki Software, more from id Software, Hyperion, Tribsoft, LGP, and many more.

All true, but the Diamond Edition of NWN was the only easily-available game (you could find in stores--how quaint!) I could get, and, when I later got some Loki games, they simply weren't any fun, mostly C+ games that didn't hold my interest. I do love Kohan:Immortal Sovereigns, but haven't played it in 7-8 years.

And I hate and despise FPS games. Because I totally suck at them.;)

I thought I was the only one that experienced the Kohan series.
Seems today you only can via wine, but there is nothing comparable even on Windows as far as i know.

Kohan was cool, I played only a bit of it, but it was good. It is too bad we do not have an easy way of getting a hold of the old Loki and LGP games on Steam. Myth 2 was ported as well, and I loved that game!
razing32 Mar 24, 2018
Quoting: slaapliedje
Quoting: razing32
Quoting: oldrocker99
Quoting: Hamish
Quoting: oldrocker99Back 10 years ago, Neverwinter Nights was the only commercial game to have a Linux client, and, as I had already played the game since 2002, I was overjoyed, and have played hundreds of hours on Linux.
No, the original Doom was one of if not the first commercial game to have a Linux client, way back in 1994:
http://www.linuxjournal.com/article/1

Abuse by Crack Dot Com even had Linux releases published by Red Hat in 1997:
https://www.redhat.com/en/about/press-releases/press-crackdotcom

Not to mention Loki Software, more from id Software, Hyperion, Tribsoft, LGP, and many more.

All true, but the Diamond Edition of NWN was the only easily-available game (you could find in stores--how quaint!) I could get, and, when I later got some Loki games, they simply weren't any fun, mostly C+ games that didn't hold my interest. I do love Kohan:Immortal Sovereigns, but haven't played it in 7-8 years.

And I hate and despise FPS games. Because I totally suck at them.;)

I thought I was the only one that experienced the Kohan series.
Seems today you only can via wine, but there is nothing comparable even on Windows as far as i know.

Kohan was cool, I played only a bit of it, but it was good. It is too bad we do not have an easy way of getting a hold of the old Loki and LGP games on Steam. Myth 2 was ported as well, and I loved that game!

Oh yes.
I remember the Myth series.
Loved the story of the first two.
Third one was more hit or miss.
slaapliedje Mar 24, 2018
Myth was fantastic. A true 3D strategy game. Imagine one where it mattered if you had placed your archers on a hill, and you can use the terrain to your advantage or disadvantage!

Another reason I loved the Myth games is you actually had to give a crap about your troops dying. Unlike most RTS games, where you just create new units and send them into battle, in Myth they would gain levels, and you couldn't replace lost ones until later missions.

Actually another game that had limited units like that was Warwind. You could build vehicles and such, but you had to recruit to fill up your ranks! That game was great, though it was the game that made a guy I know say 'SSI makes bad strategy games..' what? They've made some of the best... but Warwind was their first foray into RTS. Which to be fair, there isn't a LOT of strategy in the majority of them...
Hamish Mar 24, 2018
Quoting: slaapliedje
Quoting: Hamish
Quoting: slaapliedjeI think the first commercially published and released game for Linux was Civilization: Call to Power, right?
Abuse, Inner Worlds, and Hopkins FBI all beat Call to Power to Linux as far as I know.

I didn't think Abuse was commercially released, more like a game that was released after on Linux as open source. Never heard of Inner Worlds.
Abuse was published commercially for Linux by Red Hat long before its source code was released:
https://www.redhat.com/en/about/press-releases/press-crackdotcom

Hopkins FBI was also distributed on CD-ROM for Linux before Call to Power.
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