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First-person sci-fi game 'TARTARUS' is now available on Linux

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TARTARUS [Steam, Official Site] is a first-person sci-fi game about a spaceship about to crash into Neptune, will you be able to save the ship?

As of today, it officially released on Linux as you can see in this announcement. From the trailer below, it certain gives off a similar vibe to Alien Isolation. It looks pretty great graphically too, check it out:

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Looks like gamers are pretty mixed on it overall, with it having a "Mostly Positive" rating on Steam. It sounds like some puzzles might be quite difficult to solve.

I'm going to assume English isn't the developers first language, even the description felt a little odd to read, here's how they describe the game:

TARTARUS is a First Person game with Action elements, set in terrifyingly dark sci-fi universe. In TARTARUS, you will play as Cooper. You are trying to hack the ship's system's via using "Terminals". Hacking the ship is the real challenge. You have to use specific Terminal commands, which are very realistic, to make it work. Sometimes you have to search "Items" to get information which you need, to solve problems. TARTARUS has retro style elements like iconic sci-fi movies.

It's on Steam and it's currently 60% off in the Steam Winter Sale.

Thanks for the tip NuSuey!

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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14 comments
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Leopard Dec 22, 2017
Quoting: KuduzkehpanOh nice yes they were actually from Turkey. Good to hear my citizens supporting Linux nowadays.
ofc i'm buying it.

Same goes for me.

Monster Notebook is one of the sponsor if you look at their page. It is basically Clevo but let call it Monster...
rustybroomhandle Dec 23, 2017
Ah yes, tartarus. I like having that on some shrimpus and crabstickus.
Seegras Dec 23, 2017
The whole game sports some kind of retro-look, there are 8" floppy disks lying around. Which partly explains their design decision:

The terminals are basically DOS from the 1980ies, except that all the commands have been renamed, and every user-friendly feature has not been implemented. It's not in any way comparable to the user-friendliness of a UNIX shell/terminal from the same time. The game would actually be more enjoyable if they had just plugged in a tcsh from an 80ies UNIX instead of that DOS-chimera.

Basically, if this wasn't a game, this utter piece of shit of a command line interface would be totally unacceptable.

That said, the game itself is quite nice and the puzzles are rather difficult.


Last edited by Seegras on 23 December 2017 at 9:47 am UTC
scaine Dec 29, 2017
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I had to refund this in the end. There just too many bugs and horrible design decisions:

  • Interactions are only available after a trigger in the story - so that floor panel you want to open? Nope, not until you're told to look for a floor panel...

  • Sometimes those interactions fail to trigger. Restart your game..

  • Mediocre voice acting

  • You walk like a geriatric. You crawl even slower.

  • The torch barely illuminates the 9cm circle it projects.

  • In one scene, a jump-scare involving rats, there were no rats.

  • In "linux-y" terminal puzzles, you don't "cd", you "sf". This was incredibly annoying. Might just be me. Also, no tab-completion. Also "list" instead of "ls" and "open" instead of "cat". It all added up to complete frustration

  • The first 20 minutes of game has you listening to a constant, loud alarm, before you get to turn it off.



Ultimately though, I think the biggest disappointment is that despite the really nice graphics and FPS dynamic, all you're really doing is walking a pre-set route from one puzzle (which locks you in the room until you solve it) to the next puzzle (which locks you in the room until you solve it). There's no exploration, no interaction with objects unless you're told to. It breaks the feeling of freedom that I usually expect from an first person perspective.
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