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Beamdog has announced that Neverwinter Nights: Enhanced Edition [Steam, Official Site] will officially release on March 27th and it's coming with day-1 Linux support.

Announced on Twitter, where they also replied to our question to confirm Linux at day-1. We obviously knew it was already coming to Linux, but knowing it's for sure at the same time as other platforms is indeed great news.

It will cost $19.99 at release and they've confirmed it will support English, French, Spanish, Italian, German, and Polish with more languages to come. They've said it will not be an Early Access title, but development is still ongoing so it's likely to get some bigger updates after release. Also, so far only Steam (and the Beamdog Client obviously) has been mentioned, GOG has not been.

I actually have pre-release access through the Beamdog Client and I can confirm it runs quite nicely, here's two random shots of it running:

One issue I have come across in the Linux client, is the cursor vanishing in the Video Options menu (which I've been told is already fixed in a newer build). There's also some audio issues, like the audio for torches and other items suddenly popping in at max volume at a certain zoom level and then totally vanishing at another—instead of it fading based on camera distance.

Although I haven't yet had an extensive amount of testing time, but it seems smooth in terms of overall performance. 

Here's what's going to be updated:

  • Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
  • Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
  • Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders. 
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.

It also includes all content from Neverwinter Nights Diamond Edition. 

Will you be grabbing a copy?

Post updated after publishing with issue information.

Article taken from GamingOnLinux.com.
Tags: RPG, Steam, Upcoming
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Asu Mar 9, 2018
can't wait...
scaine Mar 9, 2018
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Will be picking this up on release day. Can't wait!
14 Mar 9, 2018
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Maybe this will change later, but this is my most anticipated game this year. I will buy on release day!
Tuxgamer Mar 9, 2018
I too will buy it release date. Thanks for the Linux support!
Kimyrielle Mar 10, 2018
As far as I know they aren't going to port the toolset, so that's a MAJOR bummer for me. I might still get it, but I am torn right now. The toolset IS NWN. The actual game is not all that good, really. What made NWN great was the ability to make your own games.

Edit: Yes, we will NOT get the toolset. As in 100% not. It's marked as "Windows only" on the official site.


Last edited by Kimyrielle on 10 March 2018 at 12:55 am UTC
slaapliedje Mar 10, 2018
Quoting: KimyrielleAs far as I know they aren't going to port the toolset, so that's a MAJOR bummer for me. I might still get it, but I am torn right now. The toolset IS NWN. The actual game is not all that good, really. What made NWN great was the ability to make your own games.

Edit: Yes, we will NOT get the toolset. As in 100% not. It's marked as "Windows only" on the official site.

So I was reading up on that and in the threads they said that initially for sure it'd be Windows Only. That they literally would have to re-write the entire toolset. Seemed I had found a different thread that seemed like they know we want a port, and they might consider doing one later. But this one seems like they just know about the request: https://forums.beamdog.com/discussion/66930/linux-version-of-the-toolset
Mountain Man Mar 10, 2018
No native editor for Linux makes this a hard sell, because that's the whole point behind Neverwinter Nights. In fact, it was BioWare's original intent to sell just the toolset and rely 100% on the community to create the content. They changed this plan at the last minute and threw together the single player campaign because they feared nobody would buy the game otherwise, which is why the campaign is so lackluster, but it at least served the purpose of showing what was possible with the toolset since BioWare used the toolset exclusively to create it.
Cimeryd Mar 10, 2018
Haven't played NWN since the original, all those years ago. This sounds like a wonderful time to go back.
libgradev Mar 10, 2018
Oh wow
lucifertdark Mar 10, 2018
Quoting: GuestThat is excellent. lol, I've had the original diamond version for many years and have barely played it all.
I'm the same, I've had both NWN games for years & they sit on the shelf collecting dust, this might just push me to play it properly at long last.
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